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Well blow me down
 If you can manage 3 x 20 100 tickrate DoD:S Server with only 30% CPU then
that is great.
 What services did you disable in Window 2003 from the default install?
 On 9/29/05, Al <[EMAIL PROTECTED]> wrote:
>
> Its windows 2003 web edition server with all unnessescary services
> disabled,
> its running a new p4 3.0ghz dual core type "D" CPU and it has been coping
> fine so far just haven't had more than 1 process full with another half
> full
> yet but I wouldnt expect to see the cpu maxxed out with all 3 full but I
> could be wrong
>
> ----- Original Message -----
> From: "Whisper" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, September 29, 2005 10:36 AM
> Subject: Re: [hlds] Rate Settings for 20 Player DOD:S ?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > What quantum computers are you running Al?
> > Is it Windows or Linux?
> >
> > On 9/29/05, Al <[EMAIL PROTECTED]> wrote:
> >>
> >> Can I ask if these suggested settings are for a bandwidth optimised
> >> server
> >> or are there limitations of the game engine causing a decrease in
> >> peformance
> >> when the settings are at full whack?
> >> I am currently running 3 X 20slot dod:s servers on 1 box all with the
> >> settings:
> >> tickrate - 100
> >> fps_max 300
> >> sv_minupdaterate 20
> >> sv_maxupdaterate 101
> >> sv_minrate 4000
> >> sv_maxrate 25000
> >> Although all the servers have not been full at one time, when one was
> >> full
> >> my ping was still very good, server cpu load was floating between 20%
> and
> >> 25% sometimes peaking up to 30% but as I said i'm not sure what the
> load
> >> is
> >> like when all the processes are full as they havent all been filled
> yet!
> >> Al
> >>
> >> ----- Original Message -----
> >> From: "Whisper" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Thursday, September 29, 2005 4:55 AM
> >> Subject: Re: [hlds] Rate Settings for 20 Player DOD:S ?
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > DoD is harder on resources than CS is
> >> > Try
> >> > tickrate 50
> >> > fps_max 300
> >> > 15000
> >> > 3000
> >> > 50
> >> > 25
> >> > And work down from there
> >> > Unless of course you are already at defaults in which case I'd make
> it
> >> > a
> >> > 14
> >> > player server. :)
> >> >
> >> > On 9/29/05, leo bounds <[EMAIL PROTECTED]> wrote:
> >> >>
> >> >> Can someone suggest what would be the best rate
> >> >> settings for 20 player DOD:S ?
> >> >>
> >> >> sv_maxrate ?
> >> >> sv_minrate ?
> >> >> sv_maxupdaterate ?
> >> >> sv_minupdaterate ?
> >> >>
> >> >> I used settings like I did before for CSS but people
> >> >> have been complaining about game lag.
> >> >>
> >> >> Thank you for any helpful info at all.
> >> >>
> >> >> - LB
> >> >>
> >> >>
> >> >>
> >> >> __________________________________
> >> >> Yahoo! Mail - PC Magazine Editors' Choice 2005
> >> >> http://mail.yahoo.com
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> > --
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> > _______________________________________________
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> > please visit:
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>
>
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