-- [ Picked text/plain from multipart/alternative ] Whipser wrote: > A friendly fire option where the only person who is damaged by friendly > fire is the Team Attacking Offender and not the innocent bystander.
I believe it is better just to turn friendly fire off if you have problems or dislike intensional team attackers. The purpose of friendly fire is to enhance gameplay by adding a degree of realism, and not be an annoyance, reagardless of the fact it can be abused. Other than that, some very good suggestions. On 11/10/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Here is a short list of things that should be part of a server by default > Anti-cheat software that is pro-active, i.e. Speed Cheats and No-Recoil > should be easy to detect and prevent if built into the game engine from > the > very beginning and not as an after thought. eg. How there os no check on a > player moving from spawn to the opposition spawn on a regular map within 5 > seconds of the round starting makes you scratch you head, or people who > adjust their cross-hair back to center in under 10ms for each and every > shot, really should not be that difficult to code for, surely? > A real pure server option that is difficult to compromise and easy to fix > if designed with the assumption that whatever you do it is going to get > cracked in some method. > Anti-Cheat software that works, period!! > Server watcher that actually watches the server and will correctly reboot > the server when it crashes as well as produces useful server statistics, > uptime, player count, stay time, unique ID's, rejoins, team changes, map > changes and map times, cpu usage, bytes/second/player IN/OUT, total > bytes/second, fps, memory per player, total memory load. > Player stats that are not mixed in with the day to day server logs. > Logging that does not dump everything into one file. Player Actions in one > log, chat in one log, rcon usage in another, errors & other stuff in > another, etc etc. With options to allow it to be dumped to one file if you > wish, but have the other options available. > Proper Multi-CPU, multiple server process support on the one box so it is > easy to run 6 Server processes of the same game on the one box that has > the > CPU resources to do so, without stuff triping over itself in some form or > manner. > A friendly fire option where the only person who is damaged by friendly > fire is the Team Attacking Offender and not the innocent bystander. Same > skill as required by normal FF servers, absolutely no retard angst caused > by > stupid team attacking fucktards. This feature alone would raise the bar in > CS/CSS immensely without the tears. > Cheers > On 10/11/05, Dustin Tuft <[EMAIL PROTECTED]> wrote: > > > > Well, Admins need quick access to the commands, so any in game GUI that > > can > > be employed would be best. Quick and easy Bans/Kicks are a must. Even if > > that player has all ready left the game. Would be great if a GUI > interface > > stored players for say 5 min after they have left the game. Gives the > > Admin > > more time to take in all the facts before banning. This of couser is > best > > server side, so no client setup, based on STEAM ID they have it or they > > don't. > > > > Better use of Databasing. My personal problem, all the stats collections > > utils that I know of use only specifice database (please if I am wrong > > correct me) such as MySql. I am not bagging on MySql here, I just don't > > have > > the time to learn yet another flavor of the month SQL database. If ODBC > > could be employed you could make life so much easer for all sorts of SQL > > systems such as Orcal, MSSQL hell not that you should, but even MS > Access > > DB > > for the low end running. > > > > Just my top items that I feel are over looked in all Admin tools for > HL/2 > > > > Dustin Tuft > > > > > > >From: Ronin <[EMAIL PROTECTED]> > > >Reply-To: [email protected] > > >To: [email protected] > > >Subject: [hlds] Server Admin needs? > > >Date: Mon, 10 Oct 2005 11:21:55 -0700 > > > > > >HoundDawg over at UA want to pick your brains as admins to see what the > > >admins need. Here's his request: > > > > > >Several server admin groups have been meeting over the past few weeks > > >and are wondering what needs the server admin community need solutions > > >for. Times have changed since the days of HL, including the server > > >utilities and anti-cheat scene. > > > > > >What are some of your thoughts? What solutions are you using that > > >already meet your needs? Which ones do you think need improving and in > > >what ways? > > > > > >Feel free to respond to this thread, but CC my email address > > >([EMAIL PROTECTED]) so that I can follow the thread without > > >waiting for the digest version or checking the archives. Thanks in > > >advance for your input, guys. > > > > > > > > >Ronin > > >Site Administrator : Counter-Server > > >http://server.counter-strike.net > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

