--
[ Picked text/plain from multipart/alternative ]
Whipser wrote:

> A friendly fire option where the only person who is damaged by friendly
> fire is the Team Attacking Offender and not the innocent bystander.


I believe it is better just to turn friendly fire off if you have problems
or dislike intensional team attackers. The purpose of friendly fire is to
enhance gameplay by adding a degree of realism, and not be an annoyance,
reagardless of the fact it can be abused.

Other than that, some very good suggestions.


On 11/10/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Here is a short list of things that should be part of a server by default
> Anti-cheat software that is pro-active, i.e. Speed Cheats and No-Recoil
> should be easy to detect and prevent if built into the game engine from
> the
> very beginning and not as an after thought. eg. How there os no check on a
> player moving from spawn to the opposition spawn on a regular map within 5
> seconds of the round starting makes you scratch you head, or people who
> adjust their cross-hair back to center in under 10ms for each and every
> shot, really should not be that difficult to code for, surely?
> A real pure server option that is difficult to compromise and easy to fix
> if designed with the assumption that whatever you do it is going to get
> cracked in some method.
> Anti-Cheat software that works, period!!
> Server watcher that actually watches the server and will correctly reboot
> the server when it crashes as well as produces useful server statistics,
> uptime, player count, stay time, unique ID's, rejoins, team changes, map
> changes and map times, cpu usage, bytes/second/player IN/OUT, total
> bytes/second, fps, memory per player, total memory load.
> Player stats that are not mixed in with the day to day server logs.
> Logging that does not dump everything into one file. Player Actions in one
> log, chat in one log, rcon usage in another, errors & other stuff in
> another, etc etc. With options to allow it to be dumped to one file if you
> wish, but have the other options available.
> Proper Multi-CPU, multiple server process support on the one box so it is
> easy to run 6 Server processes of the same game on the one box that has
> the
> CPU resources to do so, without stuff triping over itself in some form or
> manner.
> A friendly fire option where the only person who is damaged by friendly
> fire is the Team Attacking Offender and not the innocent bystander. Same
> skill as required by normal FF servers, absolutely no retard angst caused
> by
> stupid team attacking fucktards. This feature alone would raise the bar in
> CS/CSS immensely without the tears.
> Cheers
> On 10/11/05, Dustin Tuft <[EMAIL PROTECTED]> wrote:
> >
> > Well, Admins need quick access to the commands, so any in game GUI that
> > can
> > be employed would be best. Quick and easy Bans/Kicks are a must. Even if
> > that player has all ready left the game. Would be great if a GUI
> interface
> > stored players for say 5 min after they have left the game. Gives the
> > Admin
> > more time to take in all the facts before banning. This of couser is
> best
> > server side, so no client setup, based on STEAM ID they have it or they
> > don't.
> >
> > Better use of Databasing. My personal problem, all the stats collections
> > utils that I know of use only specifice database (please if I am wrong
> > correct me) such as MySql. I am not bagging on MySql here, I just don't
> > have
> > the time to learn yet another flavor of the month SQL database. If ODBC
> > could be employed you could make life so much easer for all sorts of SQL
> > systems such as Orcal, MSSQL hell not that you should, but even MS
> Access
> > DB
> > for the low end running.
> >
> > Just my top items that I feel are over looked in all Admin tools for
> HL/2
> >
> > Dustin Tuft
> >
> >
> > >From: Ronin <[EMAIL PROTECTED]>
> > >Reply-To: [email protected]
> > >To: [email protected]
> > >Subject: [hlds] Server Admin needs?
> > >Date: Mon, 10 Oct 2005 11:21:55 -0700
> > >
> > >HoundDawg over at UA want to pick your brains as admins to see what the
> > >admins need. Here's his request:
> > >
> > >Several server admin groups have been meeting over the past few weeks
> > >and are wondering what needs the server admin community need solutions
> > >for. Times have changed since the days of HL, including the server
> > >utilities and anti-cheat scene.
> > >
> > >What are some of your thoughts? What solutions are you using that
> > >already meet your needs? Which ones do you think need improving and in
> > >what ways?
> > >
> > >Feel free to respond to this thread, but CC my email address
> > >([EMAIL PROTECTED]) so that I can follow the thread without
> > >waiting for the digest version or checking the archives. Thanks in
> > >advance for your input, guys.
> > >
> > >
> > >Ronin
> > >Site Administrator : Counter-Server
> > >http://server.counter-strike.net
> > >
> > >_______________________________________________
> > >To unsubscribe, edit your list preferences, or view the list archives,
> > >please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to