On 10/13/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> There appears to be a bug/exploit at the moment that allows people to set
> their cl_interpolate to 0 but then set their cl_interp higher and the server
> still counts the cl_interp value.

I know.

>  Those are the guys who keep shooting you after you have run around a corner
> reloaded and then you die :)

Interesting suggestion, given that I do lock cl_interpolate when I am
concerned and this does not change what I describe. The stutter
situation I describe actually occurs more during my kills than my
deaths. No wait, it happens on both, I just have reasonable KDR most
of the time ;)

>  Its also how people are able to AWP from T spawn on dust2 and kill with
> regularity, CT's through the dbl doors as they jump across.

I've been hit in this way less times than I have digits, several
instances of which I know were un-cheated.

>  Hmm, I wonder if I've let the cat out of the bag there.

Nope because I could search this mailbox for dust and AWP and see
several mails at least in which you have re-iterated this problem
description.

Just out of curiosity, do you have binds that looks something like this:

bind KEY ma_cexec_all cl_interpolate 1
bind KEY ma_cexec_all cl_interp 0.1

;-) :-p

(Quick side/end note: there are various systems that allow you to send
automated rcon commands. From there you can run the above quite
easily, and regularly, with a small penalty.)

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