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VALVe is always aware - whether or not they react right a way is something
else...

On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
>
> Mr. Reynolds,
>
> It appears some are experiencing an issue initially experienced in
> February
> of this year. Specifically the issue is that servers have been running
> successfully with bots for months; we receive an update at time of release
> for DOD:S and now bots are crashing some Windows based systems.
>
> Could you tell us if Valve is more than peripherally aware of the
> situation,
> and if anything is being considered to rectify the situation? Perhaps a
> redefining the minimum machine requirements for a Windows 200x Server if
> that is the problem?
>
> I believe that there was another update sometime after the February fiasco
> that also made adding bots without players difficult, someone came out
> with
> a workaround that was very successful -- that particular issue did not
> present itself with the C++ errors seen at this time (and seen back in
> February). Does Valve have some agenda to prevent bots from being on a
> server when no humans are playing? I do not believe that that is true, but
> there is some suspicion at this point.
>
> Do you have any recommendations? Perhaps how to get data populated in the
> MDMP files that are created at crash time to help diagnose?
>
> I appreciate your time, as always, and look forward to your reply.
>
> Sincerely,
>
> Bud Ingram
>
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