-- [ Picked text/plain from multipart/alternative ] VALVe is always aware - whether or not they react right a way is something else...
On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote: > > Mr. Reynolds, > > It appears some are experiencing an issue initially experienced in > February > of this year. Specifically the issue is that servers have been running > successfully with bots for months; we receive an update at time of release > for DOD:S and now bots are crashing some Windows based systems. > > Could you tell us if Valve is more than peripherally aware of the > situation, > and if anything is being considered to rectify the situation? Perhaps a > redefining the minimum machine requirements for a Windows 200x Server if > that is the problem? > > I believe that there was another update sometime after the February fiasco > that also made adding bots without players difficult, someone came out > with > a workaround that was very successful -- that particular issue did not > present itself with the C++ errors seen at this time (and seen back in > February). Does Valve have some agenda to prevent bots from being on a > server when no humans are playing? I do not believe that that is true, but > there is some suspicion at this point. > > Do you have any recommendations? Perhaps how to get data populated in the > MDMP files that are created at crash time to help diagnose? > > I appreciate your time, as always, and look forward to your reply. > > Sincerely, > > Bud Ingram > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

