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i have a box with the same specs as yours and i have the same problem... low
FPS even though CPU usage is low. it's the worst at round start when more
than 20 players are playing but like you said after a few people die it gets
better.

i wrote about this problem here a few times over the past couple of months,
but couldn't get much help. the best advice i got was to disable Hyper
Threading, which i did, and which helped some but not enough to fix the
problem.

it's good to know that i'm not alone here. i'd appreciate it if you would
send me an e-mail at nik808[at]gmail.com so we can get to the bottom of
this.

here are some of my previous posts about this issue:

http://list.valvesoftware.com/mailman/private/hlds/2005-October/036765.html
http://list.valvesoftware.com/mailman/private/hlds/2005-November/037170.html
http://list.valvesoftware.com/mailman/private/hlds/2005-November/037205.html

i was focussed on surf maps in the November posts, but keep in mind the FPS
still drops low on other maps such as de_nuke when more than 20 players are
in a single server even if all of the other servers are empty or shut off.

On 12/3/05, Rafael Lopez <[EMAIL PROTECTED]> wrote:
>
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> This was posted at the steam forums by someone and I'm turning to you guys
> for some help in sloving his problem. Here it is:
>
>
> Hello,
>
> This is related to Counter-Strike: Source.
>
> I'm running them on a Dual Xeon 2.8Ghz with 2GB of RAM and 100Mbit uplink
> (located at ThePlanet)
>
> Below are some of the more important settings on the game servers:
>
> - Max players, 26 for one, and 30 for the other
> - tickrate 66
> - sv_maxrate 25000
> - sv_maxupdaterate 100
> - fps_max 250 (about 170 in reality)
> *edit* and source fps boost.
>
> I've had no problems with the setup above for over a month now. They ran
> smooth as silk, no complaints for anyone playing there. Also they were
> perfect for the machine I'm running them on, kept CPU around 35-40% under
> full load, and ram at 35% (used)
>
> NOW, I updated, and it runs ok up until about 20 people - and by ok I mean
> not as good as before, but playable. Once it goes over that (in either
> server), the FPS drops to around 10. I don't mean just dipping to 10 here
> and there, it will idle at 10-30FPS. When you're in game during that time,
> you get as low as say 8-15 ticks in. It's just terrible. Also it's a
> fairly
> popular office extended server and I don't want to ruin it's popularity
> with
> this lag.
>
> It's running CSP 1.1 and BeetleMod Beta w/fix (from last night).
>
> I've taken both off with the same results so that is not the problem.
>
> I know how easy it is to point the finger at valve on these sort of things
> so I'm not doing that just yet.
>
> Anyone know what the problem might be? Is anyone else having this problem?
> I'm pretty much stumped so any help would be greatly appreciated.
>
>
> --
> Rafael
> --
>
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