Robert E. Wade, Jr. wrote:
I'm speaking of Day of Defeat and ANY map. It has nothing to do with the maps. It has to do with the player models. If you make the mistake of bumping into another player you both (or all) have to go through ridiculous lengths to get unstuck. Meanwhile, the enemy is mowing you all down. It's been this way since it came out. The eye candy is NOT worth the poor programming. The older DoD was much better. What a waste of my money.
If you have a reproducible error, and can send Alfred instructions on how to make the problem occur, they will get it fixed. So right now, you don't appear to be part of the solution. If you want to get this fixed, then you have to help just a little. Not being a DoD player I have no idea if this problem is wide spread. You're the first person on the list that I have seen to mention it though. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

