This is just the server making the map changes correct??.  My dual operton's
make their end of the map change is approx 1sec.  But this problem is client
side ... It does APPEAR as though it's a slow server loading though.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Saturday, February 11, 2006 1:33 PM
To: [email protected]
Subject: RE: [hlds] Re: I need help!! [not a raid problem]

At 11:15 AM 2/11/2006 -0600, you wrote:
>How long does it normally take you to change maps?  As in you personally
...

        The test rig is an Intel P4 2.2GHz with 512M running Windows 2000
Pro, ide0 with the OS and ide1 with the game data.  Starting up with
cs_assault, a changelevel to cs_havana takes 9.8 seconds the first time, and
between 4 and 4.5 seconds subsequent times.  cs_compound has similar times,
about 9.84 the first load and 4.6 for subsequent loads.  de_inferno was the
highest at 17 seconds initial and 4.7 the next time.  In DoD:S both my test
rig without Mani and my 24-slot servers with Mani loaded their maps within
seconds of each other (trenchwar was 13.5 and 13.9, as an example) their
second and subsequent times.  I didn't restart the 24-slot servers to free
up cache, and they've been running without reboot for several days.

        Test server load is 5 bots and my game rig connected via LAN.
Times were measured using one really cheap Timex on my left wrist.
Memory usage changes quite a bit during the mapchanges, but I can't say for
certain if it's srcds doing the caching, Windows, or a mix of both.

        I hope this helps give you something to work with.

                - Dan

* Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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