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http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=4221&page=1&catalog_seq=20

In addition, the Counter-Strike competition has been changed from 'Source'
> to '1.6' to facilitate better operation of tournaments leading up to the
> Grand Final. This move comes as a result of player feedback on the World
> Cyber Games website following last year's successful event in Singapore.



This is not aimed at Alfred in any way whatsoever. This just happens to be a
Valve mailing list, and I am writing in the hope that somebody who has the
power to chnage things is listening.

If Valve wants Counter-Strike:Source to be their flagship product, then they
seriously need to get their head around a few very important issues and to
fix them post haste.

SRCTV
Crouch Point of View
Bomb Defusing Bugs
Sloppy Unresponsive movement
Sound Bugs
Items that trap you in place
Poor FPS on top of the line hardware
Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about
Inferno. Cbble in Source is a better map and a shining example of what
players wanted to see, most of the rest have fallen considerably short)
Poorly optimised maps
Physic's Props and associated settings that are just pure annoyances

Those are in no particular order, and no where near complete, but most
people on this list will surely identify with all of them.

Does Valve care about what Valve game Competitive Counter-Strike is using?

Does Valve want Counter-Strike:Source to show case the best The Source
Engine has to offer, on the widest stage with the best players in the world?

Are Hardware Sponsors going to be happy with hardware being showcased on
game engines that are close to 10 years old?

Valve, are you listening, especially those that make the decisions on how
internal resources are allocated?

Honestly, all most of us want is a good game to play, that takes advantage
of all this top of the line hardware we have available to us, without
compromising the game play of the original.

Thanks
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