I don't think CS:S is any where near as buggy as people claim. The
majority of the bugs you mention are miles from the realm of 'serious
detriment to gaming' and if you disagree, then it shows that the bugs
are subjective thus further demonstrating their triviality.

I will admit I am not aware off all the bugs/issues you mention, but
these are my thoughts on some of them:

> Crouch POV
A fuss over nothing; I yet to convinced that this is an actual
detriment to gaming.

> Bomb Defusing Bugs
I've never noticed a bug with defusing, ever.

> Sloppy Unresponsive movement
I think movement is perfectly fine.

> Sound Bugs
No problem for me. I expect this a system specific problem.

> Items that trap you in place
This is a problem, which can be over come by setting 'sv_turbophysics'
to 1. I've heard Valve are considering setting this a default. Nothing
stopping an admin doing this themselves in the meantime.

> Poor FPS on top of the line hardware
I don't have cutting edge hardware, but I do have fairly new hardware,
and performance is as good as expected. I spend a great deal of time
on the Steam Powered forms, and there were a number of threads on
strange performance problems, due to the Steam client taking 100% of
the CPU. I think it was finally determined that this was caused by
Hyper-threading on P4 chips, which could be disabled to overcome the
problem

> Maps that are abominations of their 1.6 counterparts...
Obviously this is subjective and cannot be used as an argument or a
gripe. If you don't like the maps, make your own.

Even if these problems you claim were true, they are most likely not
the reason why WCG has chosen 1.6 over Source. If you look at the
popularity statistics of CS 1.6 is played far more than CS:S, and I
don't think this is because Source is too buggy for them. The main
reason will be is that the feel and playing style is very different to
1.6 and people either don't like it or are unwilling to adapt to it,
and this quite fair enough. Another major reason is likely to be that
people cannot or wish not to upgrade their hardware to meet the
miniumu spec, due to the difference between CS 1.6's and CS:S's min
spec, which in turn is a result of the age difference between the
games.


On 15/02/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY
> more popular.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, February 15, 2006 10:36 AM
> To: [email protected]
> Subject: Re: [hlds] Valve are you listening?
>
> --
> [ Picked text/plain from multipart/alternative ] Yes Yes of course
>
> Valve's 2nd most popular game, and Valve's most popular game for Source,
> outstripping all other Source games combined, is clearly not their flagship
> product then.
>
> You got me there
>
> On 2/16/06, Tyler Cook <[EMAIL PROTECTED]> wrote:
> >
> > Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
> > products...
> >
> > This is a SERVER mailing list... you rant about how you want better
> > gameplay. Maybe you should check out the steam forums?
> >
> > On 2/15/06, Whisper <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > >
> > http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
> > 4221&page=1&catalog_seq=20
> > >
> > > In addition, the Counter-Strike competition has been changed from
> > 'Source'
> > > > to '1.6' to facilitate better operation of tournaments leading up
> > > > to
> > the
> > > > Grand Final. This move comes as a result of player feedback on the
> > World
> > > > Cyber Games website following last year's successful event in
> > Singapore.
> > >
> > >
> > >
> > > This is not aimed at Alfred in any way whatsoever. This just happens
> > > to
> > be a
> > > Valve mailing list, and I am writing in the hope that somebody who
> > > has
> > the
> > > power to chnage things is listening.
> > >
> > > If Valve wants Counter-Strike:Source to be their flagship product,
> > > then
> > they
> > > seriously need to get their head around a few very important issues
> > > and
> > to
> > > fix them post haste.
> > >
> > > SRCTV
> > > Crouch Point of View
> > > Bomb Defusing Bugs
> > > Sloppy Unresponsive movement
> > > Sound Bugs
> > > Items that trap you in place
> > > Poor FPS on top of the line hardware Maps that are abominations of
> > > their 1.6 counterparts (Yes, I'm talking
> > about
> > > Inferno. Cbble in Source is a better map and a shining example of
> > > what players wanted to see, most of the rest have fallen
> > > considerably short) Poorly optimised maps Physic's Props and
> > > associated settings that are just pure annoyances
> > >
> > > Those are in no particular order, and no where near complete, but
> > > most people on this list will surely identify with all of them.
> > >
> > > Does Valve care about what Valve game Competitive Counter-Strike is
> > using?
> > >
> > > Does Valve want Counter-Strike:Source to show case the best The
> > > Source Engine has to offer, on the widest stage with the best
> > > players in the
> > world?
> > >
> > > Are Hardware Sponsors going to be happy with hardware being
> > > showcased on game engines that are close to 10 years old?
> > >
> > > Valve, are you listening, especially those that make the decisions
> > > on
> > how
> > > internal resources are allocated?
> > >
> > > Honestly, all most of us want is a good game to play, that takes
> > advantage
> > > of all this top of the line hardware we have available to us,
> > > without compromising the game play of the original.
> > >
> > > Thanks
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
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>
>
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