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I'd be up for seeing that.



On 5/5/06, Derek Hyde <[EMAIL PROTECTED]> wrote:
>
> That's how it works in srcds, not in hlds, which is the point we're
> getting
> at. It IS a problem in hlds, for those of us that still use HL1 mods,
> servers, and clients, we don't have the luxury of having the ability to
> use
> "source" especially for servers like mine, in which the entire system that
> I
> use has been stated that it's not likely going to move to source, ever,
> which means, I'll stick to HL1, which, I like better anyway, it's never
> made
> me get motion sick, which I can't say for HL2....
>
> Anyway, to bring it on topic, anyone that wants to dispute the theory, is
> more than welcome to join my server next time I have it running full force
> again, and I'll get ahold of the guy that notoriously kills my server by
> lag
> because his connection sucks, and we'll see what you see happen.
>
>
> > From: Nashalife | Newbie <[EMAIL PROTECTED]>
> > Reply-To: <[email protected]>
> > Date: Fri, 5 May 2006 08:50:07 +0400
> > To: <[email protected]>
> > Subject: Re: [hlds] High Ping Players Lag Server?
> >
> > Whoa DT, don't be that angry, I didn't intend to flame and I did not
> call
> > you a noob. "Newbie" is my nickname (as you can probably see in From
> field
> > of this e-mail) and it's a long story how I got it. Excuse me if I made
> you
> > think that I call you a noob, yet again, this was not my intention.
> >
> > Coming back to the topic, please take your time to read
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking -
> it's
> > all there, clear and simple, describing how networking works in Source,
> how
> > lag compensation is implemented, etc. I just don't see the point in
> > copy-pasting the whole article here.
> >
> > Cheers,
> > Newbie ( <- that's my name, not an attempt to insult you)
> >
> > ----- Original Message -----
> > From: "DT" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, May 05, 2006 3:01 AM
> > Subject: Re: [hlds] High Ping Players Lag Server?
> >>>
> >> Well I've only been playing since '99 with beta .9.  I guess that is
> why
> >> your calling me newbie?  Because I've only seen it happen a million
> >> times.  I say it does and it is a matter of common sense.  You have the
> >> server (1 computer) that is interacting with let's say 30 clients.  So
> >> 29 of those are running at a ping rate of under 50 and 1 at 300.  Your
> >> telling me that when I hit the 300 ping guy with 3 hs in a row that
> he's
> >> 300 ping has registered my hits?  Or that his 1 hs on me 300 ms ago
> >> would not affect the other 4 people that are shooting at him at the
> same
> >> time?  Like in a room with 6 people all shooting at each other.  The
> >> server has to register all hits. Since his are registering 6 times
> later
> >> than the rest of ours, the server has to "lag" to update "all" of the
> >> information.  I tell you what REAL NOOB, you show me how it's possible
> >> NOT to lag with the situation that I just explained?  Oh! and the 56
> >> k'ers can go to a server where there are other 56 K'ers just like I did
> >> when I was on modem.  Why am I and the other 28 guys who have broadband
> >> penalized because 1 Austrian guy wants to play with us instead of his
> >> own kind?
> >>
> >> I am eagerly anticipating your reply so we can see who the real NOOB
> is.
> >>
> >>
> >> --
> >> No virus found in this outgoing message.
> >> Checked by AVG Free Edition.
> >> Version: 7.1.392 / Virus Database: 268.5.4/332 - Release Date: 5/4/2006
> >>
> >>
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> >>
> >
> >
> >
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> >
> >
>
>
>
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