Okay... now I hate you.  j/k :)~

-----Original Message-----
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, August 10, 2006 9:23 PM
To: [email protected]
Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available


--

[ Picked text/plain from multipart/alternative ]
It may or may not be a chipset problem, but you never specified exactly
what
your hardware is, and all poor Kevin did was offer a number of
possibilities
as to what the cause could be.

And since you do not know the precise answer to your own question, then
the
odds are, you probably don't even know what the actual cause of your
problem
is.

On 8/11/06, Spectre <[EMAIL PROTECTED]> wrote:
>
> This is not chipset problem, this is Windows problem.
>
> Do you know solutions for getting ~1ms on dual cpu server?
>
> Looks like this players got cock in head instead of brain.
>
> ----- Original Message -----
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, August 11, 2006 4:39 AM
> Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available
>
>
> > This is a motherboard chipset + OS problem, nothing can be done
> > software-wise to make the system resolve the timer closer then this.
> >
> > IE: on WIN32 with a high-res timer running you either get 1ms
resolution
> > (~1000fps) or you get 2ms (~512fps).
> >
> > Players (even very good players) can't see the difference at all so
it's
> > no
> > big thing.
> >
> >
> > ----- Original Message -----
> > From: "Spectre"
> > To: <[email protected]>
> > Sent: Thursday, August 10, 2006 5:24 PM
> > Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available
> >
> >
> >>I got only 512FPS on my HLDS, is it possible to make timer even
faster
> and
> >> get 1000fps with this tool?
> >>
> >>
> >> ----- Original Message -----
> >> From: "Frazer" To: <[email protected]>
> >> Sent: Friday, August 11, 2006 4:12 AM
> >> Subject: [hlds] ogsWatcher 1.0.6 Now Available
> >>
> >>
> >>> ogsWatcher 1.0.6 is now available for download at
> >>> http://gearbox.oathill.com/cbb/files/16/default.aspx.
> >>>
> >>> This version marks the end of beta-testing, although version
numbering
> >>> has
> >>> been preserved.
> >>>
> >>> This release includes the following changes or additions:
> >>>
> >>> 1.  The embedding high-precision timer, to support server FPS
rates
> over
> >>> 300, has been fixed and now works correctly.
> >>>
> >>> 2.  An "Enabled" attribute has been added to individual game
> >>> configuration
> >>> sections, in the config file, so that games can be "turned off"
> without
> >>> deleting or replacing the config file.
> >>>
> >>> 3.  A LocalIPAddress and LocalPort attribute have been added to
allow
> >>> for
> >>> explicit binding of the local IP endpoint to ogsWatcher - useful
in
> >>> multi-interface hosts.
> >>>
> >>> 4.  The AutoUpdate option has been removed.  (stinkin' bad idea -
> better
> >>> to
> >>> use hldsupdate tool)
> >>>
> >>> Once again, I would like to thank Adam Sando for his patient
testing,
> >>> for
> >>> noticing the high-precision timer bug, for reporting his problem
with
> a
> >>> dual
> >>> interface server and for the Enabled switch suggestion.
> >>>
> >>> ogsWatcher is a free Windows service which provides the means to
> >>> declaratively configure multiple Source game instances (DOD:S,
CSS,
> etc)
> >>> and
> >>> to automatically run those games servers as either background or
> >>> foreground
> >>> tasks.  Key features include:
> >>>
> >>> - easy configuration via an XML config file
> >>> - many configurable settings including CVars, process priority,
srcds
> >>> command line parameters and more
> >>> - runs as a true Windows service with automatic start and recovery
> >>> capabilities
> >>> - embedded high precision timer to enable higher server FPS
> >>> - srcds tasks can be run in foreground or background
> >>> - monitors game server instances and automatically restarts failed
> >>> servers
> >>> - graceful shutdown closes log files correctly
> >>> - detailed documentation
> >>>
> >>>
> >>> Cheers,
> >>> Frazer
> >
> >
> > _______________________________________________
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archives,
> > please visit:
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>
>
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