i personally think that it was moving the map foldet to the virtual
directory. the true path to my sv_downloadurl folder is
http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl but it shows
up on the internet as http://www.noquestionsasked.co.uk/sv_downloadurl
(btw don't try and access it as i have turned off directory listing. so
it will just error out on you).

i'm not too hot with iis. i get my webserver host to worry about that. i
just thought i mention your setup now sounds similar to mine.

Valdimar Kristjansson wrote:
> Hi Frazer,
>
> As usual I'm amazed at the level of help.
> Followed the instructions and voila, I'm up and running :)
>
> There are a few things that could have been the cause of my problems:
>
> 1. My MIME types weren't described as application (don't know if it
> matters)
>
> 2. I hadn't allowed scripts on the virtual directory (it's off by
> default)
>
> 3. I changed my sv_downloadurl to http://myIP/MyVirtualDirectory/hl2mp
>    It might be that the hl2mp directory within the virtual directory
> did the trick.
>    I just put the maps folder in my  virtual directory.
>
>
> This can thus be thought of as possible problems for allowing downloads
> with IIS :)
>
>
> See Frazers guide below for the solution.
>
> Valdimar Kristjánsson, CTO
> 00 (+354) 693 2062_
> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; _www.eleanetwork.com_
> <http://www.eleanetwork.com/>
>
> This communication is solely intended for the addressee, it may be
> confidential and it is not for third party distribution.
>
>
> Frazer wrote:
>> Select the web site you want share the directory on.  Usually, the
>> Default
>> Web Site is fine.
>>
>> Press the "Add" button to create an IIS virtual directory and alias
>> name.
>>
>> Enter "svdl" for the Alias name.  Ensure Read access is selected and
>> that
>> Scripts is selected for Application Permissions.  Press "OK" twice.
>>
>> Open up the IIS Management console.
>>
>> Select the new svdl virtual directory in the tree view under Default Web
>> Site (or wherever you put it).  View the properties for the virtual
>> directory.
>>
>> Go to the Directory Security tab.  Press the Edit... button in the
>> Authentication and access control section - and select Enable anonymous
>> access.  Leave Integrated Windows Authentication checked - no other
>> options
>> should be checked.  Press "OK"
>>
>> Go to the HTTP Headers tab.  Press the MIME Types... button.  Add the
>> following MIME types:
>>
>> Extension:  .ain  MIME Type: application
>> Extension:   .bsp MIME Type: application
>> Extension:  .bz2 MIME Type: application   (this last one for compressed
>> maps)
>>
>> Not sure if it is necessary - but an IISRESET at this stage eases the
>> nerves
>> of us paranoids.
>>
>> Create the following sub-directory structure within your svdl directory.
>> (assuming D:\svdl):
>>
>> D:\svdl\dod\maps
>> D:\svdl\hl2mp\maps
>> etc...
>>
>> This is largely a matter of preference - but whatever structure and
>> convention you use, you need to be consistent with your sv_download cvar
>> setting.
>>
>> Assuming you use the above structure, place your game maps in the
>> appropriate game map directory.  From this point forward, I will
>> assume you
>> are working with hl2dm.  Your maps should all have the extension .bsp
>> (or
>> bsp.bz2, if they are compressed with bzip2.  - recommended - and yes,
>> you
>> must specify the entire "bsp.bz2").
>>
>> Make sure you have files, with matching names, for all the maps in your
>> rotation.
>>
>> In the server.cfg file for your game, specify the following two CVars:
>>
>> sv_allowdownload "1"
>> sv_downloadurl "http://yourwebserver.woot/svdl/dod/";
>>
>> <shamelessPlug>
>>
>>         If you are using ogsWatcher, specify the following CVar tags,
>> in the
>> <CVars> section of your game config:
>>
>>               <CVar Name="sv_allowdownload" Value="1"  />
>>               <CVar Name="sv_downloadurl"
>> Value="http://yourwebserver.woot/svdl/dod/"; />
>>
>> </shamelessPlug>
>>
>> Start your game server in your preferred fashion.  Map downloading
>> should be
>> working.
>>
>> To test: changelevel your server to some custom map that your game
>> client PC
>> does not have.  Connect and see if it downloads.
>>
>> Hope this helps.
>>
>>
>> Frazer
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar
>> Kristjansson
>> Sent: Thursday, August 17, 2006 4:23 PM
>> To: [email protected]
>> Subject: Re: [hlds] Maps not downloading
>>
>> I even tried adding .* to the MIME but no luck
>>
>> Valdimar Kristjánsson, CTO
>> 00 (+354) 693 2062_
>> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; _www.eleanetwork.com_
>> <http://www.eleanetwork.com/>
>>
>> This communication is solely intended for the addressee, it may be
>> confidential and it is not for third party distribution.
>>
>>
>> Valdimar Kristjansson wrote:
>>
>>> Thanks for the link Ian, but nothing in there is new to me and it's
>>> still not working.
>>>
>>> I added .bsp , .ain and .bz2 to the MIME types in IIS and now the
>>> address works in IE/FF e.g.
>>> http://www.eleanetwork.com/HLMaps/dm_agora.bsp but the game still
>>> refuses to connect.
>>>
>>> This is the error I get:
>>> Missing map Maps/dm_agora.bsp disconnected (why is it referring to the
>>> maps folder instead of HLmaps?)
>>>
>>> It's strange though that when I try to connect the progressbar moves
>>> beyond the bsp file and stops on the .ain file.
>>> Also all the ain files are 1 kb and all of them seem to contain only
>>> #, is that ok?
>>>
>>> >From what I've been reading from the forums it seems that this
>>> sv_downloadurl isn't neccessary except for if you want to download the
>>> maps from somewhere else than your server. I have all of the maps on
>>> my server and this new address is on the same server as the game
>>> server. It doesn't even work to download them without the
>>> sv_downloadurl so I'm wondering if this is still a port problem. Could
>>> it be that maps and such are sent through another port than 27015?
>>>
>>> I just tried disabling sv_allowdownload, sv_allowUpload and
>>> sv_downloadurl and the progressbar still seems to start the download
>>> as before, although with the same consequences (the progressbar label
>>> also says it's downloading a bz2 file but I don't have any of those).
>>>
>>> Thanks,
>>> Valdimar Kristjánsson, CTO
>>> 00 (+354) 693 2062_
>>> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>;
>>> _www.eleanetwork.com_ <http://www.eleanetwork.com/>
>>>
>>> This communication is solely intended for the addressee, it may be
>>> confidential and it is not for third party distribution.
>>>
>>
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>
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