Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve's workload because of people using unsupported methods in
plugins, and I think it should be pretty obvious to everyone why Valve see
that as unacceptable.

The real issue is why plugin developers have to use unsupported methods in
the first place, and the dialogue should be around providing the means by
which plugin developers shouldn't have to do things an unsupported way so
that this becomes a non-issue. In the meantime, the plugin developers who do
use unsupported methods should just make everyone aware that their plugins
are inevitably going to break on a version roll.

----- Original Message -----
From: "bobby35ny" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, August 27, 2006 5:42 PM
Subject: RE: [hlds] Counter-Strike: Source update released


How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would
use
it in a heartbeat.

-Bobby


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