-- [ Picked text/plain from multipart/alternative ] I'm not sure how DOD:S works. In CS:S, there is a RoundRespawn() function that respawns the players. If DOD:S has a similar function, there is a possibility that you could hook it in a metamod:source plugin and block it from running.
Grant (L. Duke) On 9/1/06, Frazer <[EMAIL PROTECTED]> wrote: > > I can't see an obvious way - but can anyone think of a means to prevent a > player, who has been killed, from respawning in DOD:S for a period of > time? > I am trying to see it if is feasible to create game conditions whereby "if > you are dead, you stay dead" until the round is won or the last man is > standing. I am intrigued with how it might transform the game from its > usual frag-fest into more of an exercise in tactics. > > If there are cvar or rcon commands that can accomplish this, then it might > be possible to develop some kind of game manager that enforces this mode > of > play. > > Any ideas? > > Frazer > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

