Sounds like Bart has a valid point.  I noticed the same thing on my DOD
1.3 server a while back but updates seem to have cured it.

  Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: Saturday, November 04, 2006 4:37 AM
To: [email protected]
Subject: RE: [hlds] RE: Memory Leak

Hi,

You make a good point, but I am running the server as is and my map
rotation on the server is simply de_dust, cs_office, de_dust2 and
cs_italy.  Also, if there was no leak, regardless of map changing, the
total number would still go down or level out over averages and not have
a continuing trend of going up.

Yes, different maps have different amounts of props, binary trees and
all the other things that make up the actual level, but these should all
be flushed when the map changes (not that I'm saying they aren't - I
just don't know, hence the discussion) but there is something wrong,
somewhere.

Bart

(The server is still running now, using just shy of a 1GB of memory:
http://www.bart666.com/stuff/srcds-screenshot.png)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: 04 November 2006 06:58
To: [email protected]
Subject: [hlds] RE: Memory Leak

Don't agree about memory leak, I think maybe some of maps in your
rotation aren't very well made or a plugin/mod/script your running isn't
playing nice

... have one 75 tickrate running poolpartyv2 takes upto 47meg when full
with 20 players, running mani beta, mattie's es beta, zblock, &
steambans.. memory usage drops to about 35meg when 10 or less players
are on. have another 20 man with the same setup but 66 tick & running a
mixture of custom & standard maps.. memory usage is between 66meg &
125meg depending on usage & map.. this releases memory back just fine..
niether server presently crash or need restarting..

Now I'm happy again once found how to turn off dynamic pricing from the
list thanks Roman :)


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