From the SS it also seem to be affecting performance maybe
a list of entities is not being cleared out or something
resulting in more and more work being done as time goes by.

The really hard thing with this is to get a fair test, this
would require a server running just base maps and no addons
yet still heavily populated and thats hard to do as everyone
wants / needs the addons.

   Steve

Bart King wrote:
You make a good point, but I am running the server as is and my map
rotation on the server is simply de_dust, cs_office, de_dust2 and
cs_italy.  Also, if there was no leak, regardless of map changing, the
total number would still go down or level out over averages and not
have
a continuing trend of going up.

Yes, different maps have different amounts of props, binary trees and
all the other things that make up the actual level, but these should
all
be flushed when the map changes (not that I'm saying they aren't - I
just don't know, hence the discussion) but there is something wrong,
somewhere.


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