-- [ Picked text/plain from multipart/alternative ] http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg Go zBlock-less servers.
On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote: > > Beetlemod seems to have nailed a decent solution - and I expect that Mani > will follow suit shortly. Pity that Valve continues to rely on mod > developers for implementing things it is too complacent to undertake > itself. > > Having slagged Valve one more time, I will now make a suggestion to them: > > It is reasonable to allow clients to control how client-side settings are > manipulated. It is also entirely reasonable that game server hosts be > able > to establish and enforce "rules of admittance". Valve has addressed the > needs of the client-side part of the community - but has neglected the > server side. This is really very simple - implement a change - quickly - > that allow game admins to establish configurations that insist on the > ability to modify certain client settings. Give them the tools to deny or > accept players based on the client's choice to allow the changes. The > default setting can still be restrictive - as long as the server side > solution provides a means to clearly notify the player why his or her > connection has been closed. This way, the player is protected and given > choice - and the game hoster is able to deliver an enhanced and balanced > play experience to those who CHOOSE to join. > > If the mod developers can nail this solution with hours of this fiasco > unfolding then it can't be that difficult. > > Frazer > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___________________________ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

