Yes, you need a .res file to get the client to download custom models. The
res file is always the map name with an extension of .RES. Note that .res
files are only associated with the map, and specify the files (including
custom models) that download when the client either joins the server running
the map, or when the client is already in the server and the server changes
to the map. There is one of my .res files, notice the last two lines - they
cause the client to download two custom models, greyrat, and bubbles. So,
when the server runs this map, all of these file download except the ones
that are already on the server. Stock half-life stuff is already there, so
in the followin example, the tga files don't download, and drips.wav does
not download because they are part of stock valve files.

// .res entries (31):
gfx/env/nightbk.tga
gfx/env/nightdn.tga
gfx/env/nightft.tga
gfx/env/nightlf.tga
gfx/env/nightrt.tga
gfx/env/nightup.tga
sound/ambience/drips.wav
sound/misc/bungholio.wav
models/player/greyrat/greyrat.mdl
models/player/bubbles/bubbles.mdl





----- Original Message -----
From: "leo bounds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 14, 2007 11:21 AM
Subject: [hlds] Question about .res files and custom models


Hello all,

I have a fairly simple question I'm sure someone here
knows the answer but I have been unable to find it
online.

I know that .res files need to be created for custom
maps when using the sv_download or web redirect but do
I need to create some kind of .res file to make the
connected gamer download custom models as well ?

If so what would the .res file name be for the custom
models ?

I know say if I have a custom map I would make a .res
file named de_superdust.res but what for a custom
model file called superduper.mdl ? superduper.res ?

(those aren't real file names of course in example)

I need to know about custom model files and .res file
names or if .res are even needed for custom model
files.

Please let me know and thanks much for your help,
LB



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