Hmm... Nice idea. Can be done with simple script actually.
Thanks for the clue!

On 14/01/07, Chris Barnett <[EMAIL PROTECTED]> wrote:

Hi,

There is one that will simply look at a directory and then create the res
file, which does work with Source. I knew I should have bookmarked it! When
I find it again, I'll post it up.

Cheers.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 14 January 2007 19:38
To: [email protected]
Subject: Re: [hlds] Question about .res files and custom models

There is a ResGen utility for HL1 maps available at thezproject.net
To the best of my knowledge there is no such tool for Source maps.

Regards,

Roman

On 14/01/07, leo bounds <[EMAIL PROTECTED]> wrote:
> Hello all,
>
> I have a fairly simple question I'm sure someone here
> knows the answer but I have been unable to find it
> online.
>
> I know that .res files need to be created for custom
> maps when using the sv_download or web redirect but do
> I need to create some kind of .res file to make the
> connected gamer download custom models as well ?
>
> If so what would the .res file name be for the custom
> models ?
>
> I know say if I have a custom map I would make a .res
> file named de_superdust.res but what for a custom
> model file called superduper.mdl ? superduper.res ?
>
> (those aren't real file names of course in example)
>
> I need to know about custom model files and .res file
> names or if .res are even needed for custom model
> files.
>
> Please let me know and thanks much for your help,
> LB
>
>
>
>
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