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google is your friend

  http://www.vgpro.com/file/4941_resmaker.zip.html

  haven't tried it, your on your own

Roman Hatsiev <[EMAIL PROTECTED]> wrote:
  Hmm... Nice idea. Can be done with simple script actually.
Thanks for the clue!

On 14/01/07, Chris Barnett wrote:
>
> Hi,
>
> There is one that will simply look at a directory and then create the res
> file, which does work with Source. I knew I should have bookmarked it! When
> I find it again, I'll post it up.
>
> Cheers.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 14 January 2007 19:38
> To: [email protected]
> Subject: Re: [hlds] Question about .res files and custom models
>
> There is a ResGen utility for HL1 maps available at thezproject.net
> To the best of my knowledge there is no such tool for Source maps.
>
> Regards,
>
> Roman
>
> On 14/01/07, leo bounds wrote:
> > Hello all,
> >
> > I have a fairly simple question I'm sure someone here
> > knows the answer but I have been unable to find it
> > online.
> >
> > I know that .res files need to be created for custom
> > maps when using the sv_download or web redirect but do
> > I need to create some kind of .res file to make the
> > connected gamer download custom models as well ?
> >
> > If so what would the .res file name be for the custom
> > models ?
> >
> > I know say if I have a custom map I would make a .res
> > file named de_superdust.res but what for a custom
> > model file called superduper.mdl ? superduper.res ?
> >
> > (those aren't real file names of course in example)
> >
> > I need to know about custom model files and .res file
> > names or if .res are even needed for custom model
> > files.
> >
> > Please let me know and thanks much for your help,
> > LB
> >
> >
> >
> >
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