Also if you are using HTTP downloads for source and the file is not on the webserver it will not download the file from the game server. So if the client need aim_map.bsp and you have fast downloads active but failed to upload the map to the webserver then the clientt will get an error "Missing map aim_map.bsp"
If this is not true then someone tell me what I am doing wrong? ----- Original Message ----- From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, March 22, 2007 12:16 PM Subject: Re: [hlds] ZTMP and Bxipped files on web server
Source Servers can use uncompressed as well as .BZ2 files in the HTTP fast download website (but not .ZTMP). HL1 (CZERO) servers can only support uncompressed content on the HTTP website (.BSP, etc) IE: HL1 clients are unable to HTTP fast download compressed content. The .ZTMP files are fine locally on either type of server (it will automatically create these). HL1 servers must have the CVAR sv_filetransfercompression 1 set to allow compressed content to be sent to clients (and to create the .ZTMP files). This CVAR is not available on Source Servers (it's always enabled). Source servers and HL1 servers only use uncompressed files and .ZTMP files locally (not .BZ2). I have seen situations where files separately compressed with BZIP2 were not recognized as valid downloads from the HTTP webserver whereas the renamed .ZTMP file worked fine.
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