SMP Support for Server would be realy usefull (at least for huge Servers
with high tickrate) but please create then also a possibility to
configure the SMP part (how many CPUs should be used - in some cases you
don't want that a Process uses more then one Core/CPU) - eg. some
start-parameter like +SMP 2 (number stands for number of CPU's/Cores
which can be used).

ShootMe

Alfred Reynolds wrote:
> Right now all the SMP work revolves around client side optimisations, it
> is unclear what benefits can be found on the server. As we further
> evolve our SMP support I am sure we will find some gains, more CPU's in
> a machine is always better.
>
> - Alfred
>
> Dan Sorenson wrote:
>
>>      I suppose this is directed at Alfred:
>>
>>      Over the past several months I've noticed the CPU requirements
>>
> for
>
>> DoDS have been increasing, particularly with the larger custom maps
>> (I suspect this is mostly a function of map size and optimization).
>>
>>      So, will the upcoming SMP support be server-side, or merely
>> client-side?  If server-side, is there a rough time-frame?  I get the
>> feeling my future hardware selections are going to depend a lot upon
>> that answer.
>>
>>      - Dan
>>
>> * Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
>> * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
>> * The town was burning, the villagers were dead.  They didn't need  *
>> * those sheep anyway.  That's our story and we're sticking to it.   *
>>
>>
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