Kind of a giggles and grins assignment, dust off a DoD Steam server
after 2 years for nostalgia night.  sv_downloadurl seems to be there, but I'm 
having difficulty getting the test client to download from the webserver and
the grey matter doesn't remember how things were done in The Old Days.

        Documentation is getting difficult to find too.  So, some questions:

1) DoD Steam does allow web download via sv_downloadurl, right?

2) Does DoD Steam allow download of bzip2 compressed files?

3) If web download is available the server should still operate properly with 
sv_allowdownload set to zero -- that won't prohibit download from a webserver 
but will prevent the slow download from the server, right?

        I've been building the .res files manually, first adding entities until 
a map loads on the server then joining with a bare client and noting and adding 
any resources it requests.  I'm pretty certain that will provide all items a
map does need.  Now my problem is with the webserver, which the client doesn't 
seem to want to request files from.  Obviously, I'm missing something simple in 
my assumptions here.

                - Dan

* Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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