1. yes DoD servers (HLDS.EXE) and HL1 clients do support fast http downloads
2. no, HL1 clients can't download .bz2 files (.ztmp local files will be automatically generated though which are a little faster) 3. sv_downloadurl must be set to "" (not zero) to disable the fast http download 4. clients must connect from steam directly (not via "connect xxx.xxx.xxx.xxx" in console) for the fast d/l to work (connected + changelevel is ok too). Most items in maps like sprites, models and sounds are automatically requested w/o a .res file, but the .res file itself, map .txt, overview files, .wad files and skybox files are not automatically downloaded from either http or the server unless they are specifically referenced in the .res file. One other gotcha with using sv_downloadurl with linux-based web servers is that you must run the map on the server and have the files referenced in the .res file be exactly the same case as the files as they are stored on the webserver. IE (will work): on server console: map dod_custommap bsp stored on webserver: dod/maps/dod_custommap.bsp However, if you have "DOD_custommap.bsp" on the webserver, or have it like that in your mapcycle it won't be http downloaded by the client. I usually make all the stored content on my linux-based webserver all lower-case as this greatly simplifies making things work predictably. ----- Original Message ----- From: "Dan Sorenson" To: <[email protected]> Sent: Tuesday, May 01, 2007 12:25 AM Subject: [hlds] DoD Steam sv_downloadurl questions Kind of a giggles and grins assignment, dust off a DoD Steam server after 2 years for nostalgia night. sv_downloadurl seems to be there, but I'm having difficulty getting the test client to download from the webserver and the grey matter doesn't remember how things were done in The Old Days. Documentation is getting difficult to find too. So, some questions: 1) DoD Steam does allow web download via sv_downloadurl, right? 2) Does DoD Steam allow download of bzip2 compressed files? 3) If web download is available the server should still operate properly with sv_allowdownload set to zero -- that won't prohibit download from a webserver but will prevent the slow download from the server, right? I've been building the .res files manually, first adding entities until a map loads on the server then joining with a bare client and noting and adding any resources it requests. I'm pretty certain that will provide all items a map does need. Now my problem is with the webserver, which the client doesn't seem to want to request files from. Obviously, I'm missing something simple in my assumptions here. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

