First of all it is the users responsibility to protect themselves from such
attacks seeing as they can come from anywhere. The MOTD can point to a
malicious website... what does that have to do with client exec?

Secondly this is a pattern by Valve. They add these great "features" that
break mods and plugins without any thought or care of how it will affect the
community. Seeing as SourceMod is right around the corner and it will
circumvent the need for executing client commands, why can they not wait
until those projects flesh out first?

Alfred, how much help are you providing to Bailoplan et. all in getting
SourceMod complete and tested? This is a critical evolution that is going to
take time for things to be ported. Why not wait until these things are off
the ground to remove client exec? Is there some massive rash of abuse that I
have not heard of? What is the rush?

-YMAC


On 5/2/07 5:36 AM, "James Tucker" <[EMAIL PROTECTED]> wrote:

> The question is, are you willing to take responsibility for security
> breaches on client machines as a result of executable code you have sent
> those machines via the Source network system?
>
> The simplest example would be to point the internal browser at a site
> which contains IE exploits, there are many far more complicated exploit
> vectors also.
>
> [EMAIL PROTECTED] wrote:
>> Amen. What is going on here? It seems that Valve thinks that all the
>> people that operate servers are clueless children that can not be trusted
>> with anything. If players do not like the way they are treated on a
>> server, they can leave. My server relies on plugins that are able to
>> execute client commands, if that is taken away I am done running a server
>> for Valve.
>>
>> Alfred, we are still waiting for an explanation of the reason behind this.
>> What are you trying to stop exactly that is so critical that you are
>> willing to ruin so many things that people have worked long and hard on?
>>
>> -YMAC
>>
>
>
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