This is why I think one of the sv_pure modes work the way I originally asked.
No manipulation by lists plugin or admin, there would be no questioning as the content would have to be from steam if default and allow from disk with CRC if from a custom map. This would not only benefits the competitive community but servers with communities as well, neither the competitive or the rest of us can benefit from a var that locks out custom maps. And how would this work out? sv_pure 1 Team A joins Team B's server for a match to play say de_season or de_russka, Team B has set up the white list to allow a custom and Team B is using custom textures that give them an advantage, Team A has no idea because it's sv_pure 1 and admins can manipulate the lists. sv_pure 2 Locks out all custom map content and that's does not work out for anyone that I can see. Alfred please consider a sv_pure mode that will give us a true server player content match regardless if it's a steam delivered map or a custom map. I would wager many competitive, community and clan servers would use such a setting and I can also see how it would be a benefit to all source games and help bring over more players to source. Thank you -Will ---------------------------------------------------- sv_pure 2 is the quick fix, but at this stage I have not been made aware of the implications of sv_pure 2 + custom maps, i.e. de_season which is a very popular league/ladder map now as well as a few others. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

