In is aslo Valid on mine(source)
Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 12:32:29 Jun 13 2007 (3140)
----- Original Message -----
From: "Andreas Grimm" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, June 17, 2007 2:25 PM
Subject: Re: [hlds] server issues
on my servers it's a valid command:
20:24:52 "net_queue_flush_interval" = "5"
- How many milliseconds in between sending queued packets.
-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
Robert Whelan
Gesendet: Sonntag, 17. Juni 2007 20:21
An: [email protected]
Betreff: Re: [hlds] server issues
--
[ Picked text/plain from multipart/alternative ] No longer a
valid command:
13:19:27 net_queue_flush_interval 1
13:19:27 Unknown command "net_queue_flush_interval"
Hackmett <[EMAIL PROTECTED]> wrote:
Hi,
had the same problem here try to set:
net_queue_flush_interval 1
http://forums.steampowered.com/forums/showthread.php?t=568369
Regards
Rolf
> 1.8 conroe
> 2 gig ram
> OC48 connection
>
> my server ran flawless before the update , but now we
experience round
> start freezes pretty badly anyone else having this trouble?
> ----- Original Message -----
> From:
> To:
> Sent: Sunday, June 17, 2007 8:26 AM
> Subject: hlds digest, Vol 1 #5431 - 5 msgs
>
>
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>>
>> Today's Topics:
>>
>> 1. server issues ([xXx] con)
>> 2. RE: server issues (Chris Barnett)
>> 3. HL2MP: Player models vanish after update (Mark Edwards)
4. Server
>> running at 10X speed (dan) 5. Re: Server running at 10X speed
>> (Cc2iscooL)
>>
>> --__--__--
>>
>> Message: 1
>> From: "[xXx] con"
>> To:
>> Date: Sat, 16 Jun 2007 10:27:55 -0500
>> Subject: [hlds] server issues
>> Reply-To: [email protected]
>>
>> dear valve, i would like to point out that there are many
issues with
>> your newest update.
>>
>> While chasing the executing admins down you have severely hindered
>> the actual performance of the game.
>>
>> as with cs 1.6 it almost seems like your trying to
eliminate the game.
>>
>> Please give us gamers back the quality that we used to enjoy.
>>
>> ***** On another note i would also like to thank you for the many
>> fixes
> that
>> came out on the 14th.
>>
>> i have noticed many improvements and hope that you will
continue to
>> pound out the bugs from both client and server sides.
>>
>>
>>
>>
>>
>> --__--__--
>>
>> Message: 2
>> From: "Chris Barnett"
>> To:
>> Subject: RE: [hlds] server issues
>> Date: Sat, 16 Jun 2007 16:01:21 +0100
>> Reply-To: [email protected]
>>
>> Hi,
>>
>> They can't solve the issues if you don't list exactly what
issues you
>> are having, server specs, what plugins you have installed, whether
>> you have
> the
>> same performance issues with the plugins, etc etc etc etc.
>>
>> Chris.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
>> Sent: 16 June 2007 16:28
>> To: [email protected]
>> Subject: [hlds] server issues
>>
>> dear valve, i would like to point out that there are many
issues with
>> your newest update.
>>
>> While chasing the executing admins down you have severely hindered
>> the actual performance of the game.
>>
>> as with cs 1.6 it almost seems like your trying to
eliminate the game.
>>
>> Please give us gamers back the quality that we used to enjoy.
>>
>> ***** On another note i would also like to thank you for the many
>> fixes
> that
>> came out on the 14th.
>>
>> i have noticed many improvements and hope that you will
continue to
>> pound out the bugs from both client and server sides.
>>
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> --__--__--
>>
>> Message: 3
>> From: Mark Edwards
>> To:
>> Date: Sat, 16 Jun 2007 17:08:39 +0100
>> Subject: [hlds] HL2MP: Player models vanish after update
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ] Hi
>>
>> I, and at least two other players I have spoken to, have noticed
>> sometimes
> =
>> player models disapear since the update, leaving only the weapon
>> model
> visi=
>> ble. Can anyone else confirm this? Can Valve confirm this is a bug?
>>
>> Cheers
>>
>> Mark
>> --
>>
>>
>> --__--__--
>>
>> Message: 4
>> From: "dan"
>> To:
>> Date: Sat, 16 Jun 2007 23:04:16 +0100
>> Subject: [hlds] Server running at 10X speed
>> Reply-To: [email protected]
>>
>> greetings all
>>
>> ive resently installed a new server and i connected to it
and it was
> running
>> at a really fast speed EG: bots can rush CT spawn on
DE_dust2 within
>> about
> 3
>> seconds
>>
>> any idears on it
>>
>>
>>
>> --__--__--
>>
>> Message: 5
>> Date: Sat, 16 Jun 2007 17:15:10 -0500
>> From: Cc2iscooL
>> To: [email protected]
>> Subject: Re: [hlds] Server running at 10X speed
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ] Check
host_timescale
>> and make sure it's not some whack value. (Should be
> 1.0
>> )
>>
>> On 6/16/07, dan wrote:
>> >
>> > greetings all
>> >
>> > ive resently installed a new server and i connected to it and it
>> > was running at a really fast speed EG: bots can rush CT spawn on
>> > DE_dust2 within
> about
>> > 3
>> > seconds
>> >
>> > any idears on it
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list
>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> --
>>
>>
>>
>> --__--__--
>>
>> _______________________________________________
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>> archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> End of hlds Digest
>
>
>
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