Hello You need to specify a map the server should startup with. I bet if you try writing status in the console it says something like "cant status, not connected".
Add eg. map bounce To your config or command line (+map bounce) and it should work. /Michael *********** REPLY SEPARATOR *********** On 06-07-2007 at 03:01 Stephane Bagneris wrote: >I want to host a simple HLDM1 server online with a bunch of old custom >maps but even with the default hlds settings I cannot connect to the >server from "outside". > >Here's my setup: > >Hardware: >Windows Server 2003 SP1, all patches, all updates, fresh vanilla install. >Dual Opteron 246 (2GHz), 2GB of ECC RAM, 2x copper GigE. >The server is connected *DIRECLTY* to the internet and has it's *OWN* >public IP address. (No NAT, no firewall, no BS, straight up!) >I have tried to run the server and disable any form of software >firewall including the dinky MS firewall that comes with windows 2k3. > >Here is the .cfg file for the server: >sv_aim 0 >sv_clienttrace 3.5 >pausable 0 >hostname "blah!" >sv_maxspeed 270 >sv_lan 0 >sv_maxrate 4096 >sv_minrate 0 >sv_maxupdaterate 8 >maxplayers 14 >ip xx.xx.xx.xx (public IP of the server) >sys_ticrate 512 > >Here is the cmdline I use to launch the server: >C:\blargh\blergh>hlds.exe -console -game valve -port 27015 +exec >server_custom.cfg > >Here is a nmap scan from a *remote* machine: >C:\Documents and Settings\xxx>nmap -sU -p U:27000-27100 xxx.xxx.xxx.xxx > >Starting Nmap 4.20 ( http://insecure.org ) at 2007-07-06 01:59 Pacific >Daylight >Time >Interesting ports on netblock-xx-xx-xx-xx.xxx.com (xx.xx.xx.xx): >Not shown: 96 closed ports >PORT STATE SERVICE >27015/udp open|filtered halflife >27016/udp open|filtered unknown >27017/udp open|filtered unknown >27018/udp open|filtered unknown >27019/udp open|filtered unknown > >Nmap finished: 1 IP address (1 host up) scanned in 3.813 seconds > >I was indeed running *5* instance of the hlds server on ports >27015,27016,2017,27018 and 27019 so the scan *checks out*. > >Here's the *interesting part* of netstat -a from the *local* machine: > UDP ludos:27015 *:* > UDP ludos:27016 *:* > UDP ludos:27017 *:* > UDP ludos:27018 *:* > UDP ludos:27019 *:* > >"ludos" is the name of the local machine and indeed we have 5 UDP port >being "taken" so it checks out too. > > >PROBLEM: I CAN'T for the LIFE OF ME connect to the server remotely no >matter what I try. It just says "server not responding"... >I have asked several other person to do the same and same result, they >can't connect... > >Please help! I'm not an amateur at this, I have hosted several >HTTP/DNS/FTP and other games server before but for some reason THIS >simply does not work... > >Before you ask, no, my ISP does NOT filter any port on my line since I >am currently hosting several httpd,shh, dns and ftp servers and they >all work just fine... >I also know my cvars might look a bit shady but even when I launch the >server with default settings... well... still no go. >I would very much appreciate ANY help since I am really frustrated by >this because I know I'm doing the right thing... I MUST be missing >something really stupid tho.. :-P > >One last and very weird thing: When I use the steam gui to launch the >server MIRACULOUSELY i can connect to it... seriously... wtf mate? > >Please help!! > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

