It's mentioned there:
"...however, the switches must be entered correctly or your dedicated
server will not start."
Then it lists +map <map>
Stephane Bagneris wrote:
I have read several faqs on *non steam* websites. Yes, they did look a
bit outdated and NO they did not mention the fact that +map is of the
UTMOST importance so the server may actually start properly.
The official steam faq:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=638
Does mention +map but nowhere does it says it is absolutely necessary.
In fact most of the switch mentioned in the faq are not absolutely
necessary to launch the server (i.e. -maxplayer, -autoupdate, -port,
-ip)
Because of that I simply assumed WRONGLY (yes.. okay... mea culpa, mea
maxima culpa!) that the server would read the mapcyle.txt file and
figure out the order from there.
I maintain that it should be stressed in the official faq that +map is
a mandatory switch otherwise the server binary itelf is pretty terse
as to what is the problem and is thus failling to report what is
wrong. Even when enabling +log on nothing shows up in the log file.
Thanks again for the help!
On 7/6/07, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]> wrote:
Hmm, the FAQ was missing one of the most crucial peices of information?
Which HLDS FAQ were you looking at?
Dog
Stephane Bagneris wrote:
> This is it!!!
>
> Thank you SO much!! The both of you that responded! That was great
> help and FAST too! =)
> I added +map <some_map> to my start command and it did the whole steam
> authentication and everything works great now!
>
> THANK YOU!
>
> This is definately missing from a lot of hlds faq...
>
> On 7/6/07, Michael Madsen - Gamelaunch <[EMAIL PROTECTED]> wrote:
>> Hello
>>
>> You need to specify a map the server should startup with. I bet if
>> you try writing status in the console it says something like "cant
>> status, not connected".
>>
>> Add eg.
>> map bounce
>> To your config or command line (+map bounce) and it should work.
>>
>> /Michael
>>
>> *********** REPLY SEPARATOR ***********
>>
>> On 06-07-2007 at 03:01 Stephane Bagneris wrote:
>>
>> >I want to host a simple HLDM1 server online with a bunch of old
custom
>> >maps but even with the default hlds settings I cannot connect to the
>> >server from "outside".
>> >
>> >Here's my setup:
>> >
>> >Hardware:
>> >Windows Server 2003 SP1, all patches, all updates, fresh vanilla
>> install.
>> >Dual Opteron 246 (2GHz), 2GB of ECC RAM, 2x copper GigE.
>> >The server is connected *DIRECLTY* to the internet and has it's
*OWN*
>> >public IP address. (No NAT, no firewall, no BS, straight up!)
>> >I have tried to run the server and disable any form of software
>> >firewall including the dinky MS firewall that comes with windows
2k3.
>> >
>> >Here is the .cfg file for the server:
>> >sv_aim 0
>> >sv_clienttrace 3.5
>> >pausable 0
>> >hostname "blah!"
>> >sv_maxspeed 270
>> >sv_lan 0
>> >sv_maxrate 4096
>> >sv_minrate 0
>> >sv_maxupdaterate 8
>> >maxplayers 14
>> >ip xx.xx.xx.xx (public IP of the server)
>> >sys_ticrate 512
>> >
>> >Here is the cmdline I use to launch the server:
>> >C:\blargh\blergh>hlds.exe -console -game valve -port 27015 +exec
>> >server_custom.cfg
>> >
>> >Here is a nmap scan from a *remote* machine:
>> >C:\Documents and Settings\xxx>nmap -sU -p U:27000-27100
xxx.xxx.xxx.xxx
>> >
>> >Starting Nmap 4.20 ( http://insecure.org ) at 2007-07-06 01:59
Pacific
>> >Daylight
>> >Time
>> >Interesting ports on netblock-xx-xx-xx-xx.xxx.com (xx.xx.xx.xx):
>> >Not shown: 96 closed ports
>> >PORT STATE SERVICE
>> >27015/udp open|filtered halflife
>> >27016/udp open|filtered unknown
>> >27017/udp open|filtered unknown
>> >27018/udp open|filtered unknown
>> >27019/udp open|filtered unknown
>> >
>> >Nmap finished: 1 IP address (1 host up) scanned in 3.813 seconds
>> >
>> >I was indeed running *5* instance of the hlds server on ports
>> >27015,27016,2017,27018 and 27019 so the scan *checks out*.
>> >
>> >Here's the *interesting part* of netstat -a from the *local*
machine:
>> > UDP ludos:27015 *:*
>> > UDP ludos:27016 *:*
>> > UDP ludos:27017 *:*
>> > UDP ludos:27018 *:*
>> > UDP ludos:27019 *:*
>> >
>> >"ludos" is the name of the local machine and indeed we have 5 UDP
port
>> >being "taken" so it checks out too.
>> >
>> >
>> >PROBLEM: I CAN'T for the LIFE OF ME connect to the server
remotely no
>> >matter what I try. It just says "server not responding"...
>> >I have asked several other person to do the same and same result,
they
>> >can't connect...
>> >
>> >Please help! I'm not an amateur at this, I have hosted several
>> >HTTP/DNS/FTP and other games server before but for some reason THIS
>> >simply does not work...
>> >
>> >Before you ask, no, my ISP does NOT filter any port on my line
since I
>> >am currently hosting several httpd,shh, dns and ftp servers and they
>> >all work just fine...
>> >I also know my cvars might look a bit shady but even when I
launch the
>> >server with default settings... well... still no go.
>> >I would very much appreciate ANY help since I am really
frustrated by
>> >this because I know I'm doing the right thing... I MUST be missing
>> >something really stupid tho.. :-P
>> >
>> >One last and very weird thing: When I use the steam gui to launch
the
>> >server MIRACULOUSELY i can connect to it... seriously... wtf mate?
>> >
>> >Please help!!
>> >
>> >_______________________________________________
>> >To unsubscribe, edit your list preferences, or view the list
archives,
>> >please visit:
>> >http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
>> _______________________________________________
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>>
>
>
> --
> Axiome: Retirez le Q de la coquille: vous avez la couille, et ceci
> constitue précisément une coquille.
> ~ Boris Vian.
>
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