Hmm, the FAQ was missing one of the most crucial peices of information?
Which HLDS FAQ were you looking at?
Dog
Stephane Bagneris wrote:
This is it!!!
Thank you SO much!! The both of you that responded! That was great
help and FAST too! =)
I added +map <some_map> to my start command and it did the whole steam
authentication and everything works great now!
THANK YOU!
This is definately missing from a lot of hlds faq...
On 7/6/07, Michael Madsen - Gamelaunch <[EMAIL PROTECTED]> wrote:
Hello
You need to specify a map the server should startup with. I bet if
you try writing status in the console it says something like "cant
status, not connected".
Add eg.
map bounce
To your config or command line (+map bounce) and it should work.
/Michael
*********** REPLY SEPARATOR ***********
On 06-07-2007 at 03:01 Stephane Bagneris wrote:
>I want to host a simple HLDM1 server online with a bunch of old custom
>maps but even with the default hlds settings I cannot connect to the
>server from "outside".
>
>Here's my setup:
>
>Hardware:
>Windows Server 2003 SP1, all patches, all updates, fresh vanilla
install.
>Dual Opteron 246 (2GHz), 2GB of ECC RAM, 2x copper GigE.
>The server is connected *DIRECLTY* to the internet and has it's *OWN*
>public IP address. (No NAT, no firewall, no BS, straight up!)
>I have tried to run the server and disable any form of software
>firewall including the dinky MS firewall that comes with windows 2k3.
>
>Here is the .cfg file for the server:
>sv_aim 0
>sv_clienttrace 3.5
>pausable 0
>hostname "blah!"
>sv_maxspeed 270
>sv_lan 0
>sv_maxrate 4096
>sv_minrate 0
>sv_maxupdaterate 8
>maxplayers 14
>ip xx.xx.xx.xx (public IP of the server)
>sys_ticrate 512
>
>Here is the cmdline I use to launch the server:
>C:\blargh\blergh>hlds.exe -console -game valve -port 27015 +exec
>server_custom.cfg
>
>Here is a nmap scan from a *remote* machine:
>C:\Documents and Settings\xxx>nmap -sU -p U:27000-27100 xxx.xxx.xxx.xxx
>
>Starting Nmap 4.20 ( http://insecure.org ) at 2007-07-06 01:59 Pacific
>Daylight
>Time
>Interesting ports on netblock-xx-xx-xx-xx.xxx.com (xx.xx.xx.xx):
>Not shown: 96 closed ports
>PORT STATE SERVICE
>27015/udp open|filtered halflife
>27016/udp open|filtered unknown
>27017/udp open|filtered unknown
>27018/udp open|filtered unknown
>27019/udp open|filtered unknown
>
>Nmap finished: 1 IP address (1 host up) scanned in 3.813 seconds
>
>I was indeed running *5* instance of the hlds server on ports
>27015,27016,2017,27018 and 27019 so the scan *checks out*.
>
>Here's the *interesting part* of netstat -a from the *local* machine:
> UDP ludos:27015 *:*
> UDP ludos:27016 *:*
> UDP ludos:27017 *:*
> UDP ludos:27018 *:*
> UDP ludos:27019 *:*
>
>"ludos" is the name of the local machine and indeed we have 5 UDP port
>being "taken" so it checks out too.
>
>
>PROBLEM: I CAN'T for the LIFE OF ME connect to the server remotely no
>matter what I try. It just says "server not responding"...
>I have asked several other person to do the same and same result, they
>can't connect...
>
>Please help! I'm not an amateur at this, I have hosted several
>HTTP/DNS/FTP and other games server before but for some reason THIS
>simply does not work...
>
>Before you ask, no, my ISP does NOT filter any port on my line since I
>am currently hosting several httpd,shh, dns and ftp servers and they
>all work just fine...
>I also know my cvars might look a bit shady but even when I launch the
>server with default settings... well... still no go.
>I would very much appreciate ANY help since I am really frustrated by
>this because I know I'm doing the right thing... I MUST be missing
>something really stupid tho.. :-P
>
>One last and very weird thing: When I use the steam gui to launch the
>server MIRACULOUSELY i can connect to it... seriously... wtf mate?
>
>Please help!!
>
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