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Perhaps Valve can vac ban Net Cafe accounts immediately instead of delayed
banning them.

That would solve 1 problem. :)

Or even better for us and most pub players, if net cafe gets vac banned on a
reduced delay, say a few hours, then the whole netcafe gets locked out. That
would sure incentivize (did I just make a word upo then?) Net Cafes to keep
their machines cheat free!

Cheers

On 9/10/07, Adam Sando <[EMAIL PROTECTED]> wrote:
>
> Agreed. It is a server operators right to ban based on a clients
> behaviour. If that client happens to share an IP with many other people,
> then it is not the server operators problem, really.
>
> It's like workplace policies that seem to appear, such as when one
> person decides he will start calling in sick on Monday's and Fridays, so
> the workplace puts in a policy to enforce doctors certificates for all
> sick days, period. The blanket approach will cover every staff member,
> even those that are doing the right thing, however it means that the
> sick days are then controlled to minimise unproductive workers. The hard
> part is then managing the negative repercussions that follow afterwards
> - same as with the IP ban example above.
>
> Regards,
> Adam.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Friday, 7 September 2007 2:09 PM
> To: [EMAIL PROTECTED]; HLDS
> Subject: [hlds] Reducing Cheats on Servers
>
> --
> [ Picked text/plain from multipart/alternative ]
> The following is only our point of view, your mileage may vary.
>
> It is becoming increasingly apparent to us that the majority of the
> cheats
> we see on our Counter-Strike:Source servers are coming from NetCafe
> Accounts.
>
> VAC for the most part seems to be working as a deterrent to the majority
> of
> normal users. I do not have access to VAC banning stats, but for all I
> know
> it maybe banning boatloads of players.
>
> The main problem here is, VAC's delayed banning system has no effect
> whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe
> users
> to log out of the STEAM account they are using at the NetCafe and then
> log
> back in when they have been banned from a server by an admins and renter
> the
> server with a new STEAM_ID, and in any case, who cares about being VAC
> banned if you effectively have unlimited access to STEAM_ID's that
> aren't
> yours any how?
>
> Here is the thing though, most Netcafes are connected to the Internet
> via
> Static IP's.
>
> It is a rather trivial task to go through the logs with a program like
> HLStatsX and run a query that generates a list of STEAM_ID's on a per IP
> basis.
>
> Then you check to see which IP's have lots of STEAM_ID's attached to
> them,
> and then you add those IP addresses to your banned_ip.cfg file and run
> it at
> server start, instant mass reduction of cheats you will see on your
> server.
>
> If you want to be sure, just do a traceroute to the IP in question just
> to
> be sure you are not wiping a college or university out, but most often
> you
> will find that these are not going to have Netcafe accounts associated
> with
> them anyhow.
>
> But you can be almost certain that if you see more than 20 STEAM_ID's
> originating from the 1 IP address, you have found a NetCafe that is
> using
> your servers.
>
> Now the problem for Valve, is if lots of Game Server Providers start IP
> banning NetCafes from their servers, it instantly devalues Valves
> NetCafe
> program, since the NetCafe users will find it increasingly difficult to
> find
> servers to play on the Internet. In fact it is my understanding that if
> you
> IP ban, then your servers will no longer even come up on that IP's
> server
> browser, they will either not show up at all, or they show up as not
> responding, in either case the result is the same.
>
> I do not have a simple answer to this, but whilst delayed banning
> exists,
> there is no other way to stop cheats on servers who have effectively
> unlimited access to STEAM Accounts, other than to IP ban them.
>
> Thoughts?
> --
>
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