Alfred,

The biggest bottleneck isn't peoples PCs. It's their broadband connections.
To restrict the game to 24 slots, would mean that there are no maps designed
for 32 players.

Are you saying that you frigged the server listings as a support issue on
launch date? Was this done, just to stop thousands of people with crap PCs
(and broadband connections) from booking Valve support tickets?

Are you saying that when this all dies down and TF2 sales are trickling
alone, you'll therefore be turning a blind eye to mods that have 32 slots,
but fool the master server into listing?

Also "In the interests of fairness". Come on, Alfred. You've been around
long enough to know that there is no "fairness" in the PC multiplayer gaming
market.



Cheers,

Chris.




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 16 October 2007 05:29
To: [email protected]
Subject: RE: [hlds] Battle Summary

Jub Jub?

The game was design for 24 players and was breaking for clients with
lower end PC's when more than that were added, so in the interest of
fair game play for all only 24 player or less servers are listed. You
are free to run a server with a higher player count.

- Alfred

Michael R. Matheson wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I have now read at least 35-40 posts just today regarding the removal
> of the 32 man servers.  At brief times (and I do mean brief), the
> back and forth
> jousting between the Anti-Valve Forces (also known as the Rebel
> Alliance)
> and the Pro-Valve Forces (also known as the Imperial Storm Troopers)
> has
> been amusing.  If I may, I'd like to briefly summarize what I've
> learned
> thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
> abrasive Chris Barnett, successfully created 32 man servers.  These
> servers,
> for a brief time, enjoyed some unique popularity.  However, the Evil
> Valve
> Empire, without any warning or even a hint of explanation, ruthlessly
> and mercilessly filtered these servers.  Meanwhile, the Pro-Valve
> Forces (whose
> leader has not yet clearly emerged) recognize that the Evil Valve
> Empire
> could have shown more compassion towards the rogue servers.  But,
> they also
> realize that there is still good in Valve, and are not willing to
> become
> traitors just yet.  If the story ended here, there would still be
> hope for
> the future.  But alas, the battle continues and there is yet another
> faction
> that is forced to watch the bloodshed.  This faction, The Silent
> Majority (also known by the term Ewoks) is typically a happy lot.
> They're able to
> put normal day to day trifles in perspective, and thus avoid the
> attendant hypertension, stress and anxiety that the two fighting
> forces must feel
> constantly.  But now that the Ewoks are unable to stop watching the
> battle,
> their smiles have dimmed.  Their laughter has been silenced.  The
> public
> jousting is no longer amusing.  The Ewoks unanimously proclaim
> "Enough is
> enough!"
>
>
>
> Now I ask "Have I missed something important?"  Might further
> knowledge and
> truth be gained by continuing to witness this fight?  Is there any
> possibility that the Anti-Valve and Pro-Valve Forces could just kiss
> and
> make up (or at least move on)?  The Ewoks would like to watch the
> Rockies'
> game.  :-)
>
> --
>
>
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