Spencer 'voogru' MacDonald wrote:
And what happens to the 32 player servers that show up on the list anyway?

If anything bad is going to happen to them (ie, master server blacklisting
the ips), please let us know so we can then take em off or change them
within range without the bad stuff happening.

The thing with servers, they have a self governing thing going on. If they
really suck, they crash and burn only to be empty 24/7

If a player has a lower end pc, maybe he should be the one to decide whether
he joins a 32 player server or not, not valve. There is astronomical demand
for 32 players and it's silly to try and hide them. By hiding them they are
effectively making them non-existent, and new players that can handle 32
players might not even know they exist.

I don't think valve needs to hold every players hand. If you lag in a 32
player server, go on a server with fewer people.

Not hard to solve now is it?

Btw, my 233mhz Pentium lags on a 32 player half-life 1 dm server, valve plz
hide 32 player half-life 1 dm servers so I don't accidentally join it and
lag.

Doesn't make much sense does it?

- voogru.



-----Original Message-----
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 16, 2007 12:29 AM
To: [email protected]
Subject: RE: [hlds] Battle Summary

Jub Jub?

The game was design for 24 players and was breaking for clients with
lower end PC's when more than that were added, so in the interest of
fair game play for all only 24 player or less servers are listed. You
are free to run a server with a higher player count.

- Alfred

Michael R. Matheson wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have now read at least 35-40 posts just today regarding the removal
of the 32 man servers.  At brief times (and I do mean brief), the
back and forth
jousting between the Anti-Valve Forces (also known as the Rebel
Alliance)
and the Pro-Valve Forces (also known as the Imperial Storm Troopers)
has
been amusing.  If I may, I'd like to briefly summarize what I've
learned
thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
abrasive Chris Barnett, successfully created 32 man servers.  These
servers,
for a brief time, enjoyed some unique popularity.  However, the Evil
Valve
Empire, without any warning or even a hint of explanation, ruthlessly
and mercilessly filtered these servers.  Meanwhile, the Pro-Valve
Forces (whose
leader has not yet clearly emerged) recognize that the Evil Valve
Empire
could have shown more compassion towards the rogue servers.  But,
they also
realize that there is still good in Valve, and are not willing to
become
traitors just yet.  If the story ended here, there would still be
hope for
the future.  But alas, the battle continues and there is yet another
faction
that is forced to watch the bloodshed.  This faction, The Silent
Majority (also known by the term Ewoks) is typically a happy lot.
They're able to
put normal day to day trifles in perspective, and thus avoid the
attendant hypertension, stress and anxiety that the two fighting
forces must feel
constantly.  But now that the Ewoks are unable to stop watching the
battle,
their smiles have dimmed.  Their laughter has been silenced.  The
public
jousting is no longer amusing.  The Ewoks unanimously proclaim
"Enough is
enough!"



Now I ask "Have I missed something important?"  Might further
knowledge and
truth be gained by continuing to witness this fight?  Is there any
possibility that the Anti-Valve and Pro-Valve Forces could just kiss
and
make up (or at least move on)?  The Ewoks would like to watch the
Rockies'
game.  :-)

--


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Yea, crappy computers lag on 24 slots just as bad, granted there is more
chaos and things to render in 32 compared to 24 but in the end if your
computer is low end nothing is going to run great, even singleplayer.

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