>Up till that statement you were doing well with a counter argument. Now you
>have no respect from just about everyone here I should think

You're making summarizations based on false assumptions.


> - no
>multiplayer gaming isn't fair but now you have a response you cant just
turn
>it round and slam it back in their  balls!! Surely you should be happy -

Why should I be happy? The reason given, doesn't cut it logically and I
didn't even have to prove that, others did. I'm not "slamming" anything into
anyone's balls. Think of the precedent that is being set here. Just because
Valve can cook up a reason for doing something, it doesn't make it right,
not logical when it comes to balancing out with the wider needs of the
entire gaming community.

Many of us are not daft. I dare say there is people on this list whom have
worked for large corporations and rolled out software to a lot of people. We
know where Valve is coming from. They don't want thousands of kids booking
tickets on their support system, whinging that TF2 is crashing. That is a
problem, that could have been solved if they bothered to treat the server
admin community with a bit of respect, rather than treating us like a bunch
of 13 year olds.

>>they are not randomly killing mods (and never were) just delisting servers
>>over 24 slots... end of story.

Is there anyone on this list who doesn't know that.


>You cant moan at Valve for doing what they think will help make the game
>fairer (even if their wrong.. which they aren't in this case). Just because
>multi-player gamin ISN'T fair doesn't mean we should just accept it as
such,
>many of the people here mod, admin and work (I've done the first 2) to try
>and make things as fair as possible.

I just did. A lot of us have and we are bloody right to do so. When on one
end of the scale people have quad-core Conroed, crossfired, dual 2900XTed
up, supercooled rigs that can put the U.S. metrological agency to shame and
others have PCs I wouldn't even pass to run Office XP, then there is going
to be no fairness. If you don't like it, toodle off and run an XBOX 360
version of the game. Oh only 16 slots? Wow. Doesn't that look a bit crap
next to 32....

Valve is pissing on those who've quietly been running their software loyally
for years, all for making sure that they please the army of console fans and
kids who can't afford decent PC rigs.

>Sure question Valves response, question Alfred if he dares stick around in
>the face of such adversity (I'd run and hide) but please lets drop the
>insults and ranting.

Ranting? Is that like "Whining" ? Subjective terms which cannot be
quantified. No one has insulted Alfred and we've all been quite civilised.
I'm tired of working my balls off to get a server that is packed full of
players for Valve to deliberately ruin the party in one way or another. You
can tell me to bugger off if I don't like it, but in the mean time, I'm
going to post up logical arguments as to why Valve is doing wrong by us and
for the future of TF2 because I care.

>I'll go back and join the Ewoks now :)
>
>/ And sorry to all my new Ewok friends for pushing it on again - but it was
>going anyway :(
>Michael, thanks for a bit of refreshment in the height of battle :)

Hear hear.

Chris.


--------------------------------------------------
From: "Chris Barnett" <[EMAIL PROTECTED]>
Sent: Tuesday, October 16, 2007 5:51 AM
To: <[email protected]>
Subject: RE: [hlds] Battle Summary

> Alfred,
>
> The biggest bottleneck isn't peoples PCs. It's their broadband
> connections.
> To restrict the game to 24 slots, would mean that there are no maps
> designed
> for 32 players.
>
> Are you saying that you frigged the server listings as a support issue on
> launch date? Was this done, just to stop thousands of people with crap PCs
> (and broadband connections) from booking Valve support tickets?
>
> Are you saying that when this all dies down and TF2 sales are trickling
> alone, you'll therefore be turning a blind eye to mods that have 32 slots,
> but fool the master server into listing?
>
> Also "In the interests of fairness". Come on, Alfred. You've been around
> long enough to know that there is no "fairness" in the PC multiplayer
> gaming
> market.
>
>
>
> Cheers,
>
> Chris.
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: 16 October 2007 05:29
> To: [email protected]
> Subject: RE: [hlds] Battle Summary
>
> Jub Jub?
>
> The game was design for 24 players and was breaking for clients with
> lower end PC's when more than that were added, so in the interest of
> fair game play for all only 24 player or less servers are listed. You
> are free to run a server with a higher player count.
>
> - Alfred
>
> Michael R. Matheson wrote:
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I have now read at least 35-40 posts just today regarding the removal
>> of the 32 man servers.  At brief times (and I do mean brief), the
>> back and forth
>> jousting between the Anti-Valve Forces (also known as the Rebel
>> Alliance)
>> and the Pro-Valve Forces (also known as the Imperial Storm Troopers)
>> has
>> been amusing.  If I may, I'd like to briefly summarize what I've
>> learned
>> thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
>> abrasive Chris Barnett, successfully created 32 man servers.  These
>> servers,
>> for a brief time, enjoyed some unique popularity.  However, the Evil
>> Valve
>> Empire, without any warning or even a hint of explanation, ruthlessly
>> and mercilessly filtered these servers.  Meanwhile, the Pro-Valve
>> Forces (whose
>> leader has not yet clearly emerged) recognize that the Evil Valve
>> Empire
>> could have shown more compassion towards the rogue servers.  But,
>> they also
>> realize that there is still good in Valve, and are not willing to
>> become
>> traitors just yet.  If the story ended here, there would still be
>> hope for
>> the future.  But alas, the battle continues and there is yet another
>> faction
>> that is forced to watch the bloodshed.  This faction, The Silent
>> Majority (also known by the term Ewoks) is typically a happy lot.
>> They're able to
>> put normal day to day trifles in perspective, and thus avoid the
>> attendant hypertension, stress and anxiety that the two fighting
>> forces must feel
>> constantly.  But now that the Ewoks are unable to stop watching the
>> battle,
>> their smiles have dimmed.  Their laughter has been silenced.  The
>> public
>> jousting is no longer amusing.  The Ewoks unanimously proclaim
>> "Enough is
>> enough!"
>>
>>
>>
>> Now I ask "Have I missed something important?"  Might further
>> knowledge and
>> truth be gained by continuing to witness this fight?  Is there any
>> possibility that the Anti-Valve and Pro-Valve Forces could just kiss
>> and
>> make up (or at least move on)?  The Ewoks would like to watch the
>> Rockies'
>> game.  :-)
>>
>> --
>>
>>
>> _______________________________________________
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>
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