How about its not nice to stomp around in my house without my permission. If the files don't really need updating then don't update them. I am certain that valve doesn't have any major breaking changes with the mapcycle.txt file that will stop the server from running properly. Maybe gameinfo.txt but probably not. Clearly also maplist.txt changes are not critically causing problems with an update.
Good customer service by leaving these files alone is a much better option. Another option is to allow the server operator to create a file which lists files for the update process to leave alone. If one of the files listed in this process needs to be updated it should place the new file into a manual update folder where the server operator can then find out what is different and if it really needs updating. Fixing the updater so that it works properly would be nice as well. Maybe a little notice that some files must be updated manually please check the manual update folder for new files at the end if it couldn't copy over a file because of the "leave alone" list. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Tuesday, November 06, 2007 3:52 PM To: [email protected] Subject: RE: [hlds] Update overwrite you could use a simple batch script to handle this... here an example: ----------------------------------------------- rem backup the four files cd cstrike copy /Y gameinfo.txt .. copy /Y motd.txt .. copy /Y mapcycle.txt .. copy /Y maplist.txt .. cd .. rem run updatetool, get some winsock errors and overwrite my files hldsupdatetool -command update -game "Counter-Strike Source" -dir . rem backup my cake copy /Y gameinfo.txt cstrike copy /Y motd.txt cstrike copy /Y mapcycle.txt cstrike copy /Y maplist.txt cstrike pause ----------------------------------------------- done ;P > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > "[??R] The-/<iller" > Sent: Tuesday, November 06, 2007 9:32 PM > To: [email protected] > Subject: [hlds] Update overwrite > > When you update your server it overwrites mapcycle, maplist, > and motd. I can understand maplist and somewhat understand > mapcycle. But why does the update have to overwrite motd? > Could this possibly be removed from the update processing? I > know theres ways around this but point being, Valve why? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

