This sounds great -- Just to clarify, are you putting in additional filters against these workaround servers or do people who abuse the system face blacklisting?
I'm all for temporary delists to force people to play within the rules, but if you permanently start killing IPs expect to get some hueg backlash - Neph On Thu, Mar 6, 2008 at 3:58 PM, Eric Smith <[EMAIL PROTECTED]> wrote: > We're planning to ship a mandatory TF2 server/client update later today. > We'll have the list of changes for you when the update is ready. > > There are a few items (below) we're working on that won't be ready for > the release today. We're aware of these issues and are working to have > them fixed for the next update. > > - SourceTV issues (port/connection problems, and servers with > maxplayers 32) > - mp_timelimit not functioning correctly on custom maps > - FCVAR_NOTIFY broken on Linux servers > > We'll be doing some work to educate players on the new Custom servers > tab, using both PR and user interface changes. Now that the > Internet/Custom servers system is in place, we'd like server admin to > work within it. We'll be delisting servers with custom rule sets that > deliberately work around the system. > > Eric Smith > Valve > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds