--Wow, This is going to create a storm!!

Just today I found a nifty little program to put our 3 Previously VERY
ACTIVE 24 slot servers back into the internet tab. Yep, I am getting
tagged as a custom because of alltalk.. LOL .. Alltalk..

But every since the update, the servers are vertual ghosttowns.

The only people we get are those that have us in there favorites, but even
those have started to play elsewhere as the servers will rarely get above
15 people.

This update has Killed our servers. It is a decent idea, just VERY POOR
execution.

I am pleased with this response today.. But I highly doubt it will be
enough.

Alltalk.....



This sounds great --
Just to clarify, are you putting in additional filters against these
workaround servers or do people who abuse the system face
blacklisting?

I'm all for temporary delists to force people to play within the
rules, but if you permanently start killing IPs expect to get some
hueg backlash

- Neph

On Thu, Mar 6, 2008 at 3:58 PM, Eric Smith <[EMAIL PROTECTED]>
wrote:
> We're planning to ship a mandatory TF2 server/client update later today.
>  We'll have the list of changes for you when the update is ready.
>
>  There are a few items (below) we're working on that won't be ready for
>  the release today. We're aware of these issues and are working to have
>  them fixed for the next update.
>
>         - SourceTV issues (port/connection problems, and servers with
>  maxplayers 32)
>         - mp_timelimit not functioning correctly on custom maps
>         - FCVAR_NOTIFY broken on Linux servers
>
>  We'll be doing some work to educate players on the new Custom servers
>  tab, using both PR and user interface changes. Now that the
>  Internet/Custom servers system is in place, we'd like server admin to
>  work within it. We'll be delisting servers with custom rule sets that
>  deliberately work around the system.
>
>  Eric Smith
>  Valve
>
>
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