"I would thank you to keep this civil and not put words in my mouth. I
merely pointed out a possible flaw in your logic on this."

Well, if the tabs system is advanced, there probably won't be custom servers
to go to in 6 months.

Servers need traffic to survive. If a player would like to filter me out,
that's fine with me. But that should only be if the player filters me out
with the filter options.

If all of the servers showed up on one tab, and had the filtering options
available from the custom tab, tags being on the server queries would
attract players. And players who don't care can still see my server
(although they can see it has tags).

I want players who want custom servers, to be able to find me.
I want players who want standard servers, to be able to filter me out.
- We don't want these players! They just disconnect anyway!
I want players who do not care, to be able to see my server and make a
decision based on the tags my server has on it.

That's all we want.

"So what's to stop you (or someone else) from constantly hitting refresh on
either side to artificially increase the "score"? If you doubt that someone
would do this, look at the game "Progress Quest" "

I have made the page show query spammers. These are usually
game-monitor/gamespy/myspace (wtf?!) If I see a single IP with hundreds of
queries and it's a player who is trying to stain the stats I can remove
them.

I made two brand new servers for this experiment, so the servers are not
really public and they are named something random.

"What time of the day was this taken? What was the date? I suspect if it was
4am on easter night... You may have a point. :)"

2PM EST

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Tuesday, April 08, 2008 11:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

What time of the day was this taken? What was the date? I suspect if it 
was 4am on easter night... You may have a point. :)



Spencer 'voogru' MacDonald wrote:
> "I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  "
> 
> http://www.voogru.com/images/customtab.jpg
> 
> The only full server is an illegal nosteam server. This screenshot was
taken
> yesterday.
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
> Sent: Tuesday, April 08, 2008 11:31 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Internet Tab VS Custom Tab
> 
> I wonder what the stats would look like if server admins played by the
> rules?  I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  I'm sure people have added them into
their
> Favorites as I have, but I play them constantly and see new players all
the
> time.  They have to be getting in somehow and I think that somehow is the
> Custom tab.
> 
> So while everyone is forcing themselves to the overcrowded Internet tab,
> these couple of servers are getting the prime spotlight being the few that
> are atop the Custom list full with players.
> 
> You all should try a "Custom tab week" whereby you all move your Custom
> servers to the correct place for a week and see how it goes.
> 
> Once everyone plays by the rules, I think the system would work much
better.
> 
> On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church
<[EMAIL PROTECTED]>
> wrote:
> 
>> Perhaps there is another possible reason.
>>
>> 1) Perhaps people are not interested in custom servers as much as you
>> may think.
>> 2) Perhaps people don't move to the custom tag because most all of the
>> custom servers are in the internet tab currently.
>> 3) Your test environment is flawed. When the game starts up and you
>> click on "find servers", it defaults to the internet tab. This means if
>> someone wants to go to the custom tab, they HAVE to go to the internet
>> tab as well. Please delete the total of the custom queries from the
>> internet total. Then, what about refreshes? Are you only allowing 1 hit
>> from a specific IP within a certain timeframe? What is that timeframe?
>> If not, why do you allow refreshes to count on either tab?
>>
>> Not trying to say it isn't revealing what your page shows... Just saying
>> that it may not be revealing what you expect.
>>
>> Spencer 'voogru' MacDonald wrote:
>>  > Yesterday I decided to do an experiment.
>>  >
>>  > I have made 2 experimental servers. These servers are brand new and
>> have
>>  > never been played on. They will not be in anyone's favorites or HLSW
>> viewer.
>>  > They are not real servers and will not accept incoming connections.
>>  >
>>  > One of the servers is on the Internet Tab. The other one is on the
>> Custom
>>  > Tab.
>>  >
>>  > Since the out of game server browser does not have a Custom Tab, all
>> servers
>>  > are displayed on that. Since I really only want to count the queries
>> made by
>>  > the in-game browser so I am filtering out queries if someone queries
>> both
>>  > servers at the same exact time, some can leak through but I don't
>> think that
>>  > will affect the stats too much.
>>  >
>>  > http://www.voogru.com/server/queries.php
>>  >
>>  > This page is in real time and can be refreshed to receive instant
>> updates.
>>  >
>>  > At of the time of this writing, the custom tab servers receive about
>> a 90%
>>  > reduction in queries, even after players have had the little message
>>  > explaining the custom tab.
>>  >
>>  > I wish I would have started this experiment sooner.
>>  >
>>  > - voogru.
>>  >
>>  >
>>  > _______________________________________________
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>>  >
>>
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> 
> 
> 

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