What a swell guy!

I might as well add to this.

Valve, if you are so confident in the two tab system, unleash it to CS:S and
hire a team of people to moderate the list and force custom CS:S servers to
the custom tab. (or some automated way of detecting game play plug-ins)

Watch the outrage then.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sebastian Hilding
Sent: Tuesday, April 08, 2008 12:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab


FUCK FACE STOP WRITE> From: [EMAIL PROTECTED]> To:
[email protected]> Date: Tue, 8 Apr 2008 12:20:11 -0400> Subject:
Re: [hlds] Internet Tab VS Custom Tab> > "I would thank you to keep this
civil and not put words in my mouth. I> merely pointed out a possible flaw
in your logic on this."> > Well, if the tabs system is advanced, there
probably won't be custom servers> to go to in 6 months.> > Servers need
traffic to survive. If a player would like to filter me out,> that's fine
with me. But that should only be if the player filters me out> with the
filter options.> > If all of the servers showed up on one tab, and had the
filtering options> available from the custom tab, tags being on the server
queries would> attract players. And players who don't care can still see my
server> (although they can see it has tags).> > I want players who want
custom servers, to be able to find me.> I want players who want standard
servers, to be able to filter me out.> - We don't want these players! They
just disconnect anyway!> I want players who do not care, to be able to see
my server and make a> decision based on the tags my server has on it.> >
That's all we want.> > "So what's to stop you (or someone else) from
constantly hitting refresh on> either side to artificially increase the
"score"? If you doubt that someone> would do this, look at the game
"Progress Quest" "> > I have made the page show query spammers. These are
usually> game-monitor/gamespy/myspace (wtf?!) If I see a single IP with
hundreds of> queries and it's a player who is trying to stain the stats I
can remove> them.> > I made two brand new servers for this experiment, so
the servers are not> really public and they are named something random.> >
"What time of the day was this taken? What was the date? I suspect if it
was> 4am on easter night... You may have a point. :)"> > 2PM EST> >
-----Original Message-----> From: [EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church>
Sent: Tuesday, April 08, 2008 11:53 AM> To: Half-Life dedicated Win32 server
mailing list> Subject: Re: [hlds] Internet Tab VS Custom Tab> > What time of
the day was this taken? What was the date? I suspect if it > was 4am on
easter night... You may have a point. :)> > > > Spencer 'voogru' MacDonald
wrote:> > "I know of a few great servers that continue to stay packed 24/7>
> despite being on the Custom tab. "> > > >
http://www.voogru.com/images/customtab.jpg> > > > The only full server is an
illegal nosteam server. This screenshot was> taken> > yesterday.> > > >
-----Original Message-----> > From: [EMAIL PROTECTED]> >
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid> >
Sent: Tuesday, April 08, 2008 11:31 AM> > To: Half-Life dedicated Win32
server mailing list> > Subject: Re: [hlds] Internet Tab VS Custom Tab> > > >
I wonder what the stats would look like if server admins played by the> >
rules? I know of a few great servers that continue to stay packed 24/7> >
despite being on the Custom tab. I'm sure people have added them into>
their> > Favorites as I have, but I play them constantly and see new players
all> the> > time. They have to be getting in somehow and I think that
somehow is the> > Custom tab.> > > > So while everyone is forcing themselves
to the overcrowded Internet tab,> > these couple of servers are getting the
prime spotlight being the few that> > are atop the Custom list full with
players.> > > > You all should try a "Custom tab week" whereby you all move
your Custom> > servers to the correct place for a week and see how it goes.>
> > > Once everyone plays by the rules, I think the system would work much>
better.> > > > On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church>
<[EMAIL PROTECTED]>> > wrote:> > > >> Perhaps there is another possible
reason.> >>> >> 1) Perhaps people are not interested in custom servers as
much as you> >> may think.> >> 2) Perhaps people don't move to the custom
tag because most all of the> >> custom servers are in the internet tab
currently.> >> 3) Your test environment is flawed. When the game starts up
and you> >> click on "find servers", it defaults to the internet tab. This
means if> >> someone wants to go to the custom tab, they HAVE to go to the
internet> >> tab as well. Please delete the total of the custom queries from
the> >> internet total. Then, what about refreshes? Are you only allowing 1
hit> >> from a specific IP within a certain timeframe? What is that
timeframe?> >> If not, why do you allow refreshes to count on either tab?>
>>> >> Not trying to say it isn't revealing what your page shows... Just
saying> >> that it may not be revealing what you expect.> >>> >> Spencer
'voogru' MacDonald wrote:> >> > Yesterday I decided to do an experiment.> >>
>> >> > I have made 2 experimental servers. These servers are brand new and>
>> have> >> > never been played on. They will not be in anyone's favorites
or HLSW> >> viewer.> >> > They are not real servers and will not accept
incoming connections.> >> >> >> > One of the servers is on the Internet Tab.
The other one is on the> >> Custom> >> > Tab.> >> >> >> > Since the out of
game server browser does not have a Custom Tab, all> >> servers> >> > are
displayed on that. Since I really only want to count the queries> >> made
by> >> > the in-game browser so I am filtering out queries if someone
queries> >> both> >> > servers at the same exact time, some can leak through
but I don't> >> think that> >> > will affect the stats too much.> >> >> >> >
http://www.voogru.com/server/queries.php> >> >> >> > This page is in real
time and can be refreshed to receive instant> >> updates.> >> >> >> > At of
the time of this writing, the custom tab servers receive about> >> a 90%> >>
> reduction in queries, even after players have had the little message> >> >
explaining the custom tab.> >> >> >> > I wish I would have started this
experiment sooner.> >> >> >> > - voogru.> >> >> >> >> >> >
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