Found the problem

"sv_benchmark_force_start"
 game
 - Force start the benchmark. This is only for debugging. It's better to set
sv_benchmark to 1 and restart the level.

Players can run this and make the server start the benchmark. Real bad
mmmmk.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Shaffer
Sent: Monday, April 28, 2008 9:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

What map is running?

Tony Paloma wrote:
> Also, this is what shows up in the logs. No indication of any RCON
commands
> being executed.
>
> ...
> L 04/28/2008 - 22:43:54: "Anona mouse<12><STEAM_0:0:4512137><Unassigned>"
> joined team "Red"
> L 04/28/2008 - 22:43:54: server_cvar: "mp_teams_unbalance_limit" "0"
> L 04/28/2008 - 22:43:54: "Thomas<2><STEAM_0:1:3471103><Red>" say "hmmm"
> L 04/28/2008 - 22:43:55: "Bot01<17><BOT><>" connected, address "0.0.0.0:0"
> L 04/28/2008 - 22:43:55: "Bot01<17><BOT><>" entered the game
> L 04/28/2008 - 22:43:55: "Voltaic<6><STEAM_0:0:851288><Blue>" changed role
> to "medic"
> L 04/28/2008 - 22:43:55: "Bot01<17><BOT><Unassigned>" joined team "Blue"
> L 04/28/2008 - 22:43:55: "Bot01<17><BOT><Blue>" changed role to "engineer"
> L 04/28/2008 - 22:43:55: "Bot01<17><BOT><Blue>" triggered "builtobject"
> (object "OBJ_SENTRYGUN") (position "-3202 2574 -450")
> ...
>
> Again, another time:
> ..
> L 04/28/2008 - 22:42:49: server_cvar: "mp_teams_unbalance_limit" "0"
> L 04/28/2008 - 22:42:50: "Bot01<22><BOT><>" connected, address "0.0.0.0:0"
> L 04/28/2008 - 22:42:50: "Bot01<22><BOT><>" entered the game
> ...
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
> Sent: Monday, April 28, 2008 8:52 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: [hlds] New server exploit (not nuking)
>
> So my servers are getting this in the console:
>
>  
>
> Benchmark: 40% complete.
>
> Benchmark: 43% complete.
>
> (:: lmao
>
> Benchmark: 46% complete.
>
> Benchmark: 49% complete.
>
> Compressing fragments (552 -> 521 bytes
>
> Benchmark: 52% complete.
>
> Compressing fragments (691 -> 667 bytes
>
> Benchmark: 55% complete.
>
>  
>
> People are claiming to see bots spawning and crazy stuff happening then
> "something to do with balance being turned to 0 then it crashes."
>
>  
>
> Another report said, "it said team balance set to 0 then it crashed."
>
>  
>
> So I'm thinking either my RCON password was compromised or a new exploit
is
> going around. I checked real quick and didn't find anything to suggest it
> was my RCON password getting out. Anyone know what commands cause this
> Benchmark thing?
>
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