The idea behind Custom tab is to separate classic servers from modded ones. The idea is nice, I really love it.
But the problem is that you cannot clearly distinguish those servers. How drastic changes to gameplay should be to classify server as modded? This leads to endless disputes. Also, as it was pointed out earlier, you cannot tell that the server is modded just by looking at some server variables. Remember mods like Gungame or Warcraft3 which change gameplay dramatically without even touching those variables. So any attempt to automatically mark server as modded by checking some predefined list of servers variables is flawed. So I believe that: 1. Separate tab for modded servers is unnecessary but what we really need here is three buttons, always visible on every server list. The buttons are All, Classic, Modded, so player can click either one of them without need to open filters bar. And All button should be pressed by default leaving actual choice to player without forcing it on him. Educational text should appear in tips windows which come up when user keep mouse cursor over one of those buttons for a few seconds, not just once as it currently implemented. 2. Separation between classic and modded servers should voluntary, it should be left up to server operator to decide whether to mark his server as modded or not. But with implementation of server browsing as suggested above I'm ready to give up on this one. 3. Tags system should be made available to all servers, including classic ones. I still welcome an idea of marking all my servers with my brand tag. Regards, Roman _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

