> In Roman's idea, since
> everyone is listed to start, if it is done properly, I think you
> wouldn't need to worry about server admins lying about their server,
> and the whole 'force custom' issue is solved. It becomes beneficial to
> properly label your server so players can find it.

That never occurred to me. Good point there.

Heh, I love your idea for how the server browser should be. It's a real "web 
2.0" style idea and would rock!
Shame it ain't gonna happen :(

I have to say the "moan" about sorting by Ping or Fullness is a new one for 
this list (at least in my memory) but it's a good one: it's one of my gripes 
as well :(
I agree that a good server browser should focus on your favourites and then 
allow you to find others.
Most of the servers I actually play on regularly are ones I find by 
recommendation etc. not from browsing in game.

Tom

--------------------------------------------------
From: "Nephyrin Zey" <[EMAIL PROTECTED]>
Sent: Sunday, May 25, 2008 2:48 PM
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Subject: Re: [hlds] Scrap the custome server tab

> Firstly, thanks for the good responses guys, probably the most
> thoughtful two posts about the custom tab yet.
>
> Secondly, I too like the "Classic" and "Modded" approach (even those
> terms are much clearer than 'internet' and 'custom' by 1000x). I also
> think that if the game defaults to 'all', with a *very visible*
> 'classic/modded' selection (in addition to a tags search that's not
> restricted to custom servers) there's *no* incentive for custom
> servers to lie about being classic.
>
> As a programmer myself, and admitted author of at least one of the
> anti-custom-tab plugins, I can tell you it is nothing but a losing
> battle to try to force people to another tab. Nor can valve even begin
> to manually check each server for compliance. In Roman's idea, since
> everyone is listed to start, if it is done properly, I think you
> wouldn't need to worry about server admins lying about their server,
> and the whole 'force custom' issue is solved. It becomes beneficial to
> properly label your server so players can find it. There'll always be
> a certain level of spoofing, but at this point players really would be
> looking for classic games on classic, and it wouldn't be nearly as
> beneficial
>
> I think another base problem with the server list is the way it
> presents servers. Right now it sorts them much like all games have
> since forever: Either by full-ness or ping. Neither of these
> (especially a one-shot ping) is a very good indicator of quality, and
> it leads to this whole 'get my server front and center' mentality
> that's the root of both this problem and the fake players (33x servers
> anyone?) problem. What the server browser *should* do is display to
> you 'your' servers, IE your favourites, with several different tools
> to find 'new' servers to play on.
>
> How I would envision an ideal server list: You open the browser to a
> default "my servers" window that has big squares to represent each
> server with 'time played' 'friends seen' etc. Servers could have a
> name and then a subtitle defining their affiliation/ownership (IE My
> primary server could appear as "Nemu's Stomping Grounds" with a banner
> below of "Doublezen.net Community"). You could place comments by these
> servers as well, that could be visible to you and friends. There would
> also be a side bar that would have smaller but similar boxes for
> servers your friends play on a lot ("Friend Servers") with their
> comments about them and maybe servers sponsored by your community.
>  If you don't have a server to play on you could pick 'find new
> places to play' and it would bring up a more classical-style server
> browser. This browser would present, in order: A selection of your
> friends 'top servers', a selection of servers 'sponsored' by the steam
> communities you belong to, a small handful of popular servers amoungst
> members of the communities you belong to (with a button to 'see more'
> on all of these of course). After these would be 'featured servers'
> (perhaps maintained by valve or volunteers that select and feature
> quality servers at a certain rate) and a more general server list that
> you could sort by the classic means, perhaps with notes that point out
> who you know that might've been on a server, and a nice tags system so
> you could see what the server has to offer.
>
> Obviously that's a huge thing to implement, and I doubt valve really
> cares too deeply about it, but you get the idea: Servers should be
> presented to players based on what will bring them together with
> friends/a community moreso than 'omg thirty FOUR slots on that spoofed
> server?' - otherwise we're always going to be in a spoof-war, whether
> it be fake players or fake tags, and that's not a war valve is in a
> position to win in any sort of way that will benefit the community.
>
> - Nephyrin "Totally looking for a job right now" Zey
>
 /SNIP/ 


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