That should have been mapcycle.txt file.

You're right Tony, the problem with the mapcycle looping does appear to be 
fixed (at least in dodsbeta), I just tested it and it appears to be happy 
with duplicate instances.

I have seen though that doing live edits on the current mapcycle.txt can 
cause some odd things to happen.

I'm still seeing the mapcycle looping problem in hl1mp but that's not 
unexpected for that mod.



----- Original Message ----- 
From: "Tony Paloma"
To: "'Half-Life dedicated Win32 server mailing list'" 
<[email protected]>
Sent: Monday, June 02, 2008 9:53 AM
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem


> Wasn't this fixed?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: Monday, June 02, 2008 2:15 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem
>
> Make sure you only have one instance of each map listed in the
> mapcyclefile.txt file, having multiple listings of the same map will cause
> the map cycle to hiccup.


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