On a less sarcastic note from Voogru, has any progress been made in diagnosing and fixing the memory leaks? I've seen some of my processes exceed over 1 gig of ram used :O Server performance gradually worsens until it becomes a lagfest.
We run two machines per box (E6850 with 2 gigs of ram on Windows 2k3) and we find that after two days or so the server only has about 100 - 200 megs of ram left. I can only wonder how bad it is for large scale GSPs. On Wed, Jun 11, 2008 at 8:55 PM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > I take that back, it might be a fix for servers getting massive memory > leaks > after only a few hours. > > The memory leaks don't happen if there are no players on the server, and > since tags on servers usually results in empty servers, massive memory leak > fixed. > > - voogru. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 > Sent: Wednesday, June 11, 2008 8:53 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > I don't think anyone will fall into this "trap" > Everyone talks about everything on sourcemod forum > > --- On Wed, 6/11/08, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]<[EMAIL > PROTECTED]> > > > wrote: > > From: Spencer 'voogru' MacDonald <[EMAIL PROTECTED]<[EMAIL PROTECTED]> > > > Subject: Re: [hlds] Team Fortress 2 Update Released > To: "'Half-Life dedicated Win32 server mailing list'" > <[email protected] <[EMAIL PROTECTED]>> > Date: Wednesday, June 11, 2008, 6:48 PM > > Sounds to me it's a feature so mod authors can tap into the tags system. > > So now, mod authors can define their own tags, and server operators that > are > foolish enough to run the plug-ins will have their server traffic reduced > by > 90% or more. > > - voogru. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey > Sent: Wednesday, June 11, 2008 8:41 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > Could you elablorate on what exactly that first one means? That would > make sense in the context of an SDK update.. > > On Wed, Jun 11, 2008 at 5:28 PM, Jason Ruymen > <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> > wrote: > > The required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > - Allow Mods to set which ConVars control the sv_tags settings > > -Support custom Russian TF2 fonts > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > <http://list.valvesoftware.com/mailman/listinfo/hlds>>; > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

