On a less sarcastic note from Voogru, has any progress been made in
diagnosing and fixing the memory leaks? I've seen some of my processes
exceed over 1 gig of ram used :O Server performance gradually worsens until
it becomes a lagfest.

We run two machines per box (E6850 with 2 gigs of ram on Windows 2k3) and we
find that after two days or so the server only has about 100 - 200 megs of
ram left. I can only wonder how bad it is for large scale GSPs.

On Wed, Jun 11, 2008 at 8:55 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:

> I take that back, it might be a fix for servers getting massive memory
> leaks
> after only a few hours.
>
> The memory leaks don't happen if there are no players on the server, and
> since tags on servers usually results in empty servers, massive memory leak
> fixed.
>
> - voogru.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
> Sent: Wednesday, June 11, 2008 8:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> I don't think anyone will fall into this "trap"
> Everyone talks about everything on sourcemod forum
>
> --- On Wed, 6/11/08, Spencer 'voogru' MacDonald &lt;[EMAIL PROTECTED]<[EMAIL 
> PROTECTED]>
> &gt;
> wrote:
>
> From: Spencer 'voogru' MacDonald &lt;[EMAIL PROTECTED]<[EMAIL PROTECTED]>
> &gt;
> Subject: Re: [hlds] Team Fortress 2 Update Released
> To: "'Half-Life dedicated Win32 server mailing list'"
> &lt;[email protected] <[EMAIL PROTECTED]>&gt;
> Date: Wednesday, June 11, 2008, 6:48 PM
>
> Sounds to me it's a feature so mod authors can tap into the tags system.
>
> So now, mod authors can define their own tags, and server operators that
> are
> foolish enough to run the plug-ins will have their server traffic reduced
> by
> 90% or more.
>
> - voogru.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
> Sent: Wednesday, June 11, 2008 8:41 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> Could you elablorate on what exactly that first one means? That would
> make sense in the context of an SDK update..
>
> On Wed, Jun 11, 2008 at 5:28 PM, Jason Ruymen
> &lt;[EMAIL PROTECTED] <[EMAIL PROTECTED]>&gt;
> wrote:
> &gt; The required update for Team Fortress 2 is now available.  Please run
> &gt; hldsupdatetool to receive it.  The specific changes include:
> &gt;
> &gt; - Allow Mods to set which ConVars control the sv_tags settings
> &gt;  -Support custom Russian TF2 fonts
> &gt;
> &gt; Jason
> &gt;
> &gt;
> &gt; _______________________________________________
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> &gt <http://list.valvesoftware.com/mailman/listinfo/hlds&gt>;
>
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