How full are they? My servers that are packed around the clock typically get
hit harder than those that aren't as popular. My scrim server doesn't have
the problem at all. There seems to be a direct correlation between the
current player numbers (as seen when calling status) and the current memory
usage.

On Wed, Jun 11, 2008 at 9:08 PM, JDoc0512 <[EMAIL PROTECTED]> wrote:

> dual x5355 windows 2k3 as well
> no memory leak whatsoever
>
> none of my servers exceed 300~350MB now
>
> --- On Wed, 6/11/08, P. Bhandal <[EMAIL PROTECTED]> wrote:
>
> From: P. Bhandal <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Team Fortress 2 Update Released
> To: "Half-Life dedicated Win32 server mailing list" <
> [email protected]>
> Date: Wednesday, June 11, 2008, 7:03 PM
>
> On a less sarcastic note from Voogru, has any progress been made in
> diagnosing and fixing the memory leaks? I've seen some of my processes
> exceed over 1 gig of ram used :O Server performance gradually worsens until
> it becomes a lagfest.
>
> We run two machines per box (E6850 with 2 gigs of ram on Windows 2k3) and
> we
> find that after two days or so the server only has about 100 - 200 megs of
> ram left. I can only wonder how bad it is for large scale GSPs.
>
> On Wed, Jun 11, 2008 at 8:55 PM, Spencer 'voogru' MacDonald <
> [EMAIL PROTECTED]> wrote:
>
> > I take that back, it might be a fix for servers getting massive memory
> > leaks
> > after only a few hours.
> >
> > The memory leaks don't happen if there are no players on the server,
> and
> > since tags on servers usually results in empty servers, massive memory
> leak
> > fixed.
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
> > Sent: Wednesday, June 11, 2008 8:53 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> >
> > I don't think anyone will fall into this "trap"
> > Everyone talks about everything on sourcemod forum
> >
> > --- On Wed, 6/11/08, Spencer 'voogru' MacDonald
> &lt;[EMAIL PROTECTED] <[EMAIL PROTECTED]><[EMAIL PROTECTED]<[EMAIL PROTECTED]>
> >
> > &gt;
> > wrote:
> >
> > From: Spencer 'voogru' MacDonald
> &lt;[EMAIL PROTECTED] <[EMAIL PROTECTED]><[EMAIL PROTECTED]<[EMAIL PROTECTED]>
> >
> > &gt;
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> > To: "'Half-Life dedicated Win32 server mailing list'"
> > &lt;[email protected] <[EMAIL PROTECTED]>
> <[EMAIL PROTECTED] <[EMAIL PROTECTED]>
> >&gt;
> > Date: Wednesday, June 11, 2008, 6:48 PM
> >
> > Sounds to me it's a feature so mod authors can tap into the tags
> system.
> >
> > So now, mod authors can define their own tags, and server operators that
> > are
> > foolish enough to run the plug-ins will have their server traffic reduced
> > by
> > 90% or more.
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
> > Sent: Wednesday, June 11, 2008 8:41 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> >
> > Could you elablorate on what exactly that first one means? That would
> > make sense in the context of an SDK update..
> >
> > On Wed, Jun 11, 2008 at 5:28 PM, Jason Ruymen
> > &lt;[EMAIL PROTECTED] <[EMAIL PROTECTED]>
> <[EMAIL PROTECTED] <[EMAIL PROTECTED]>>&gt;
> > wrote:
> > &gt; The required update for Team Fortress 2 is now available.  Please
> run
> > &gt; hldsupdatetool to receive it.  The specific changes include:
> > &gt;
> > &gt; - Allow Mods to set which ConVars control the sv_tags settings
> > &gt;  -Support custom Russian TF2 fonts
> > &gt;
> > &gt; Jason
> > &gt;
> > &gt;
> > &gt; _______________________________________________
> > &gt; To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > &gt; http://list.valvesoftware.com/mailman/listinfo/hlds
> > &gt
> <http://list.valvesoftware.com/mailman/listinfo/hlds&gt>;
> >
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> >
> >
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