I wouldn't want stickies to change, it would be too easy to stop people from destroying sentries or blocking doorways. I got the achievement for 100 kick-backs today, and it worked very well from what I noticed. It's a useful ability where it can be used currently. I did not, however, manage a crit-rocket return, so I can't really comment on rockets.
On Fri, Jun 20, 2008 at 12:12 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > That's supposed to happen. > > Keeper wrote: >> I notice when you reflect a crit rocket it changes team colors. >> >> When you do it with grenades it does the same thing. >> >> Is it a bug that the stickies don't change colors as well? I know they are >> detonated by the original user. But the reflector(s) get credt. >> >> Just wondering. >> >> -----Original Message----- >> From: Jason Ruymen [mailto:[EMAIL PROTECTED] >> Sent: Thursday, June 19, 2008 5:31 PM >> To: Half-Life dedicated Win32 server mailing list; >> [EMAIL PROTECTED]; [EMAIL PROTECTED] >> Subject: [hlds] Team Fortress 2 Update Released >> >> A new required Team Fortress 2 update has been released, now with pryo >> achievements. Please run hldsupdatetool to receive it. The specific >> changes include: >> >> - Added 2 community maps: cp_fastlane and ctf_turbine >> >> Pyro >> - Added alt-fire compression blast to the basic flamethrower >> - Added The Axtinguisher, The Backburner, and The Flare Gun >> - Hadouken taunt now kills people it hits >> - Tuned the flamethrower hit detection to improve detection versus >> retreating opponents >> - Removed Flamethrower's damage falloff (was falling off to 25% by the >> end) >> >> cp_well >> - Added a route from the forward central foyer up to the battlements >> - Redistributed health and ammunition throughout the bases >> >> ctf_well >> - Added a route from the forward central foyer up to the battlements >> - Removed central building, reduced overall map length >> - Redistributed health and ammunition throughout the bases >> >> Other Notes >> - Removed Soldier's 40% damage reduction from his own rockets. Does not >> affect rocket jumps >> - In-game avatar images will now have a badge around them if the player >> is your friend >> - Fixed bug that allowed players to move around in a reference pose >> - Added custom death icons for unlockable weapons >> - The player join team message now specifies whether the player used the >> auto team option >> - Payload maps now support four control points per stage >> - Achievement dialog will stay open when you're moving in & out of the >> game and the main menu >> - Added full Russian localization, with both fonts & speech >> - Returned the "Report a Bug" option to the main menu >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

