I disagree...
Its been doing it for a month now... any time of day and no matter when I try 
it. I could certainly understand it happening today, but not everyday for the 
last month and its alway right at the end on srcds.exe


----- Original Message ----
From: localhost <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Sent: Thursday, June 19, 2008 6:04:01 PM
Subject: Re: [hlds] Team Fortress 2 Update Released

Given that the winsock error essentially means "some sort of communication
error", it's unlikely to have only one cause and only one solution.  In this
case I'd guess it's simply due to the servers being busy

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: 19 June 2008 23:27
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2 Update Released

I'm not going into detail again, seems we get ignored anyway. At the end of
the update I'm still getting the winsock error, is this the norm now?



----- Original Message ----
From: Jason Ruymen <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
<hlds@list.valvesoftware.com>; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Thursday, June 19, 2008 4:30:42 PM
Subject: [hlds] Team Fortress 2 Update Released

A new required Team Fortress 2 update has been released, now with pryo
achievements.  Please run hldsupdatetool to receive it.  The specific
changes include:

- Added 2 community maps: cp_fastlane and ctf_turbine

Pyro
- Added alt-fire compression blast to the basic flamethrower
- Added The Axtinguisher, The Backburner, and The Flare Gun
- Hadouken taunt now kills people it hits
- Tuned the flamethrower hit detection to improve detection versus
retreating opponents
- Removed Flamethrower's damage falloff (was falling off to 25% by the
end)

cp_well
- Added a route from the forward central foyer up to the battlements
- Redistributed health and ammunition throughout the bases

ctf_well
- Added a route from the forward central foyer up to the battlements
- Removed central building, reduced overall map length
- Redistributed health and ammunition throughout the bases

Other Notes
- Removed Soldier's 40% damage reduction from his own rockets. Does not
affect rocket jumps
- In-game avatar images will now have a badge around them if the player
is your friend
- Fixed bug that allowed players to move around in a reference pose
- Added custom death icons for unlockable weapons
- The player join team message now specifies whether the player used the
auto team option
- Payload maps now support four control points per stage
- Achievement dialog will stay open when you're moving in & out of the
game and the main menu
- Added full Russian localization, with both fonts & speech
- Returned the "Report a Bug" option to the main menu

Jason

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