Though you guys might want to see the effect the Pyro Update had on the
internet:

[image:
http://i182.photobucket.com/albums/x218/venemous-fatal1ty/PyroUPD8Stats.jpg]

2008/6/20 Robert Whelan <[EMAIL PROTECTED]>:

> I disagree...
> Its been doing it for a month now... any time of day and no matter when I
> try it. I could certainly understand it happening today, but not everyday
> for the last month and its alway right at the end on srcds.exe
>
>
> ----- Original Message ----
> From: localhost <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Thursday, June 19, 2008 6:04:01 PM
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> Given that the winsock error essentially means "some sort of communication
> error", it's unlikely to have only one cause and only one solution.  In
> this
> case I'd guess it's simply due to the servers being busy
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
> Sent: 19 June 2008 23:27
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> I'm not going into detail again, seems we get ignored anyway. At the end of
> the update I'm still getting the winsock error, is this the norm now?
>
>
>
> ----- Original Message ----
> From: Jason Ruymen <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com>; [EMAIL PROTECTED];
> [EMAIL PROTECTED]
> Sent: Thursday, June 19, 2008 4:30:42 PM
> Subject: [hlds] Team Fortress 2 Update Released
>
> A new required Team Fortress 2 update has been released, now with pryo
> achievements.  Please run hldsupdatetool to receive it.  The specific
> changes include:
>
> - Added 2 community maps: cp_fastlane and ctf_turbine
>
> Pyro
> - Added alt-fire compression blast to the basic flamethrower
> - Added The Axtinguisher, The Backburner, and The Flare Gun
> - Hadouken taunt now kills people it hits
> - Tuned the flamethrower hit detection to improve detection versus
> retreating opponents
> - Removed Flamethrower's damage falloff (was falling off to 25% by the
> end)
>
> cp_well
> - Added a route from the forward central foyer up to the battlements
> - Redistributed health and ammunition throughout the bases
>
> ctf_well
> - Added a route from the forward central foyer up to the battlements
> - Removed central building, reduced overall map length
> - Redistributed health and ammunition throughout the bases
>
> Other Notes
> - Removed Soldier's 40% damage reduction from his own rockets. Does not
> affect rocket jumps
> - In-game avatar images will now have a badge around them if the player
> is your friend
> - Fixed bug that allowed players to move around in a reference pose
> - Added custom death icons for unlockable weapons
> - The player join team message now specifies whether the player used the
> auto team option
> - Payload maps now support four control points per stage
> - Achievement dialog will stay open when you're moving in & out of the
> game and the main menu
> - Added full Russian localization, with both fonts & speech
> - Returned the "Report a Bug" option to the main menu
>
> Jason
>
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-- 
Calvin Coolidge  - "I have never been hurt by what I have not said."
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