No offense to VALVe, but the way the TF2 Dev team has unlocks obviously doesn't 
work.
In TF2 there are just too many useless stats lieing around, which means jack 
blah... and not one general stat to compare yourself to any other player.
The reason why sooo many people found BF2 addicting was due to the ranking  /  
unlock system, and it actually worked. XP gets you rank, and rank gets you 
unlock.

If VALVe wants to have unlocks, it really needs to be based on something else 
other than achievements... as achievements obviously don't work, and won't 
work. However, they are nice to have... just not to unlock your unlocks. 

Eric van Beesten wrote:
> Agree with you here... half hour after the update half our server was
> already having all 3 guns.. I seriues don't think this was the intention of
> valve... Beside that.. I say yesterday somebody posting a archievementsmap
> here on valve's mailingslist..
>
> I'm not saying its valve fault (because it isn't) but those archievementsbox
> are spoiling the whole meaning of the archievents/new guns.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED]
> Verzonden: vrijdag 20 juni 2008 4:25
> Aan: [email protected]
> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>
> The key part is quoted here:
> "Why would valve go to all this trouble - creating new models, new code, new
>
> this, new that - only to allow someone playing on their local machine within
>
> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact 
> with a real player in the real world? 
>
> In effect - it just puts their hard work to waste imho. 
>
> All they have to do is write some code that stops achievements being 
> recognised on bots and/or on a local machine. Then it FORCES 
> cheaters/exploiters to achieve them in the way they were meant. "
>
> This is a company that created its flagship game with a silent protagonist.
> Why?  How the player thinks is how the character thinks.  Doing something
> that restricts the achievements would break that entire mechanic and I don't
> see that happening.
>
> -- Jason
>
> -------------- Forwarded Message: -------------- 
> From: "Patrick Shelley" <[EMAIL PROTECTED]> 
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]> 
> Subject: Re: [hlds] Team Fortress 2 Update Released 
> Date: Fri, 20 Jun 2008 02:12:49 +0000 
>
> Dan - hilarious! No, really, I mean that.....yawn ;) 
>
> hwkiller - Are you taking the p**s !! 
>
> I'm pretty good with the english language - and as far as i can gather from 
> my own post i'm not laying blame at anyone's door. I think my post makes 
> that pretty clear. 
>
> As per the purpose of this list - amongst other purposes - i'm simply 
> passing on vulnerabilities that occur. Please dont insult me by trying to 
> think for me. 
>
> Why would valve go to all this trouble - creating new models, new code, new 
> this, new that - only to allow someone playing on their local machine within
>
> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact 
> with a real player in the real world? 
>
> In effect - it just puts their hard work to waste imho. 
>
> All they have to do is write some code that stops achievements being 
> recognised on bots and/or on a local machine. Then it FORCES 
> cheaters/exploiters to achieve them in the way they were meant. 
>
> Sure you can lock your server down, grab a few mates and stat pad it out - i
>
> dont think you could stop that. But really and truly, these updates takes a 
> lot of thought, work and testing before we get it. Why would they allow it 
> to be so easy? I say its an oversight. Blame is too strong a word in this 
> scenario. 
>
> WTF do u mean it not like its a challenge? Of course it is supposed to be a 
> challenge!!! I cant believe you said that. But u did - and its there for 
> the world to see. If i can get 22 out of 38 in 2 hours using bots and my 
> machine - then its a waste of the programmers time and skill. 
>
>
> On 6/20/08, [EMAIL PROTECTED] wrote: 
>> Are you blaming valve for your using bots to gain achievements? Seriously?
>
>> That makes no sense. Someone in the forum said that as well... they said 
>> valve made it "too easy to gain achievements using bots" which is just 
>> ridiculous. It's not like it's a challenge, it's just not getting it in
> the 
>> way that is intended. Not valve's fault I'd say. Most of these you can get
>
>> in normal play, so I see no reason to farm them out. 
>>
>> Alt-fire means alternative firing mode... which is rightclick by default I
>
>> believe. 
>>
>>
>>
>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From: [EMAIL PROTECTED]> To: 
>> [email protected]> Subject: Re: [hlds] Team Fortress 2 Update 
>> Released> > OK - yes, great update. Good work Valve!> > But, I've managed
> to 
>> get 20 out of the 38 achievemnts on my local machine> using bots of 
>> different classes, using mimic aswell. I have written about> this before.>
>>
>> I would have another 5 if i knew what alt-fire is!> > What is alt-fire?> 
>> _______________________________________________> To unsubscribe, edit your
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>> _________________________________________________________________ 
>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. 
>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst 
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>>
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