Oktoberfeeest ! -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, July 01, 2008 11:27 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Released
The required update for Team Fortress 2 has now been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed - Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack - Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them - Fixed spy getting stuck in players after removing his disguise - Fixed spy stabbing and being able to go invisible instantly - Fixed spy disguised as enemy medic being able to spam voice commands - Fixed buffed health not decaying properly after being healed by a dispenser - Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. - Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) - Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

